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hawkeyefan's latest activity
hawkeyefan
reacted to
darkbard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
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I want to counter this spurious Alexandrian claim about dissociated mechanics using two recent examples from the 4E D&D game I'm playing...
Feb 7, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Or do you . . . .? For me, one of the more striking things about some talk of immersion is that people are not talking about a...
Feb 7, 2026
hawkeyefan
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Are we still talking about Blades in terms of the immersive preferences of specific posters? I have my doubts about the usefulness of...
Feb 7, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
But "unnecessarily" isn't what I'd call them. Again... if the purpose of a GM narrating events of play is to give the players an idea of...
Feb 7, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
But why wouldn't this just be a little extra effort that they put into something? Seriously, I don't see the reason you're dividing...
Feb 7, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Not quite, Push Yourself now comprises the old mechanic (before a roll for certain bonuses); and what was once Resistance (Pushing...
Feb 7, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean, we're playing games. If people want to say "rules are icky" I'm gonna call it silly. Especially knowing that you like Level Up...
Feb 7, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean I would generally use it for its special resistance the first chance I got if I thought it made sense to resist. You're right...
Feb 7, 2026
hawkeyefan
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I've never played BitD, and don't know it super-well, but thought I'd have a look at what the rules say about clocks: Progress Clocks |...
Feb 6, 2026
hawkeyefan
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The circular argument here seems to be that "because I'm aware I'm playing a game I can't stop being aware I'm playing a game?" And I...
Feb 6, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, it's all subjective Micah. So what? Here's my subjective opinion... the reasoning behind the "it takes me out of the fiction"...
Feb 6, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, of course you think it was clear. You stated it. But I don't think it was clear because you said "do you stop..." so I asked...
Feb 6, 2026
hawkeyefan
reacted to
Nytmare's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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Like
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In a traditional system, you can replicate gripping and exciting dialogue by mistake. In a system built with the mechanics and...
Feb 6, 2026
hawkeyefan
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't know what you mean, here. Do I stop to consider the mechanics? Stop what, exactly? I'm playing the game... the game has...
Feb 6, 2026
hawkeyefan
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
No it doesn’t. The situations I described above are about stakes versus no stakes, not diegetic vs non-diegetic mechanics. Centering a...
Feb 6, 2026
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