I’m curious… with the ease of online play these days… why don’t more like-minded posters get a game going? Hell, even non-like-minded posters… try out something different. It doesn’t have to be a long-term commitment… one-shots or short campaigns are far easier to arrange.
It’s be cool if this...
I’m afraid my knowledge of the game pretty much begins and ends with Quinns’ video. But, as with most of the games he reviews, I was definitely intrigued.
I’m unsure of any of the other folks you’ve tagged have mentioned it at all, so I don’t know if they have more to offer… but hopefully they...
I’ve gamed pretty extensively with folks I only know through ENWorld. A couple of them have since stopped posting here, but we’ve played a lot together and I hope to do so again. There are also some other folks from here who have taken part in games with that group who I’ve not yet gamed with...
I ran a long campaign for my face to face group. It was a great campaign with a lot of surprises and interesting things that happened.
One of the things that most surprised me was how invested in the NPCs my players became. There were several times where NPCs were at great risk and when that...
Because this:
Isn’t how reality works.
I understand that you have a preference, and that’s cool… you can enjoy whatever you like. You can also feel free to describe why you have your preference.
This thing where you’re insisting that one method of pretending is more like reality than the...
Sure! How something feels likely plays a big part in how much they like it.
I just think mistaking that feeling for some kind of objective truth is an issue. It attempts to grant authenticity when it’s not really warranted.
I don’t think it does. A mystery show? A mystery novel? Sure. But I know how you also don’t like the idea of a story, so I don’t know how that sits so well with you.
Why I don’t think it has much in common with a “real life mystery” is because real life mysteries are not authored. They’re not...
Sure. And I can tell you which feels more like it to me personally. That’s my point. It’s a matter of preference.
Neither has more in common with real life investigations.
For me, I just object to the elevation of one gaming approach as being “closer” to the real thing. It’s just silly.
In both cases, people are pretending to be investigators solving a mystery. In neither case is a mystery actually being solved.
Perhaps that implication is not intended… but...
So a couple thoughts in this.
First, and simply, describing the process of Brindlewood Bay as “a random check” is way off. It’s like saying that a CoC game comes down to a “random guess” by the players. It ignores so much of what is happening in play.
More importantly… as far as addressing...
Actual investigations don’t have a DM.
I do, too. In one, I’m playing through the GM’s predetermined story and in the other I’m not.
But this applies to any investigation based game.
In Call of Cthulhu, the players are not solving a mystery, but are playing characters who do.
Games I played in:
Scum & Villainy
Daggerheart
Call of Cthulhu
Delta Green
Dungeon World
Games I ran:
Stonetop
Band of Blades
Mothership
False Kingdom
Blades in the Dark
DIE
Overall, a good year of gaming across three groups. We literally just began DIE with session zero, and the first full...