Recent content by hawkeyefan

  1. hawkeyefan

    What is "railroading" to you (as a player)?

    Exactly!
  2. hawkeyefan

    What is "railroading" to you (as a player)?

    Yes, at this point, your opinion is well documented. I’m just pointing to games that still have potentially deep roleplaying despite lacking such stats or, if they’re present, not relying on them to define the character. I mention this because you’ve implied… or seemed to imply… that not...
  3. hawkeyefan

    What is "railroading" to you (as a player)?

    Actually, it can mean exactly that! I’ve played several games over the last few years that don’t actually have character attributes of these kinds. They work perfectly fine and everyone’s still able to roleplay their characters just fine, without needed to lean on a low stat to define them...
  4. hawkeyefan

    What is "railroading" to you (as a player)?

    My cousin Mike!
  5. hawkeyefan

    What is "railroading" to you (as a player)?

    I think the idea that human intelligence can be fully and accurately represented by a single number is very silly, and so any demand or expectation that any character with such a score behave in a specific way is equally silly.
  6. hawkeyefan

    What is "railroading" to you (as a player)?

    Also, there’s the chance that the low-Charisma character could conceivably succeed on every Charisma-based check they ever have to make. How would the people of the game world describe such a person? They’s describe them as Persuasive or maybe Intimidating or Deceptive. Perhaps as…...
  7. hawkeyefan

    What is "railroading" to you (as a player)?

    I think it’s meant to be like “force of personality” or something… but yeah, breaking down the spectrum of human ability into six categories requires a good deal of simplification. Well, not only is the brilliance of my post lost on you… but you now have a new saddest post.
  8. hawkeyefan

    What is "railroading" to you (as a player)?

    Okay, so let’s take an example. It’s silly, but I hope it’ll be something that everyone gets. Rodney Dangerfield’s character in Caddyshack… is he a low Charisma character who somehow makes all his checks? Or is he a high Charisma character whose player has decided to play him as crude and...
  9. hawkeyefan

    What is "railroading" to you (as a player)?

    But what does “ignoring it other than on die rolls” even mean? How do you quantify it in a way that’s satisfactory? How different is an 8 from a 10? One would hope there are better opportunities for roleplaying besides pretending to drop a torch and then remarking on how big a klutz you are!
  10. hawkeyefan

    What is "railroading" to you (as a player)?

    Who said I refuse to let it influence behavior? I mean, penalties on rolls certainly influence behavior. And that’s before we even consider how the player chooses to portray it. All I said is I don’t think having other people dictating how the player needs to portray the character.
  11. hawkeyefan

    What is "railroading" to you (as a player)?

    Sure, I would agree there may be better ways to mechanize this stuff for gameplay. I just think that leaving it open to interpretation by the GM is one of the worst ways to go.
  12. hawkeyefan

    What is "railroading" to you (as a player)?

    It depends on how it’s implemented. I mean, taking D&D as an easy example, I’ve seen people who consider an Intelligence of 8 as being an utter imbecile instead of being a little below average. As if the character is just walking around like “Duuurh what’s dat ting dere?” A little below...
  13. hawkeyefan

    Ironsworn Actual Play

    I’d not heard that. I can see some similarities, for sure… especially in our game where we’ve made the PCs kind of wandering arbiters. I enjoyed Mouseguard when I played it.
  14. hawkeyefan

    What is "railroading" to you (as a player)?

    While I have no problem with character stats or traits being involved in how things play out, I’d much prefer it be in a direct way… like a penalty to a roll… rather than some indirect interpretation… such as a GM saying “your character isn’t X enough to do that”.
  15. hawkeyefan

    Ironsworn Actual Play

    Thanks! If you have any suggestions or observations, don’t hold back! The more we play, the more I realize we were doing a bit wrong early on. I’m trying to acknowledge that when it comes up… but if you see something that seems off, it could be that we were or are doing something wrong!
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