Sure, but I think we can focus on what you offered in the examples and don’t really have to worry about a broad application oftbe term.
The GM forcing things in a certain direction is railroading. If he’s clumsy about it, it’s very obvious. If he’s clever about it, it may be nearly...
Did you play D&D or Dark Sun in the 2e era? Comments like these make it seem very much like you did not.
Not only that… the setting has a built in explanation for the appearance of any race at all: the Pristine Tower. It’s an ancient structure that mutates beings wounded within miles of it...
I GM and/or play with two groups. The first consists of friends I’ve had for decades, and we’ve been playing RPGs together since we were kids. The second consists of people I play online with that I met here on EN World. We’ve played together long enough and chatted often enough that I also...
There's a big difference between a house rule that's adopted to better fit the needs of the group, or to fill a gap in the rules that the group has found would be better served by having a specific rule, and house rules that are used by the GM to make their railroading more artful.
Oh I think it’s a lot more sword and sorcery than Greyhawk. Or at least, the S&S is a lot harder to avoid in Dark Sun.
Is the tone different than most of D&D these days? Yeah, I agree it is. All the more reason for the setting.
By creating all kinda of adversity for the PCs to oppose. PCs...
I’m a fan of the setting, and have been since I first bought the original boxed set as a kid. I have fond memories of playing and running the game back then. I’ve found Dark Sun to be one of the more interesting settings produced by TSR/WotC because it’s the most different from the other...
This is something I’ve done since the 2e days, at least. I had the players provide with their character concepts and then we discussed them and then I actively incorporated elements of each character into my prep. I made connections between the characters and the setting, and then further...
What, you don’t love watching players turtle at the slightest indication of a trap?
Characters hurl themselves at dragons and giants and so on… but the mere possibility of a poison dart grinds the game to a halt.
In my experience, it means where the goals of play are chosen by the players. Or if there’s a goal of play determined by the premise of the game, then it's broad enough to allow players to choose how to achieve that goal.
I think that notion is mistaken. I think that sandbox play can indeed be...
I've been watching this thread, but haven't commented yet. In recent conversations that touched on railroads and linear adventures, I was a poster who said there was not much functional difference. And I still feel that way... as far as experiences go, the GM having a pre-determined scenario...
In anticipation of this show, I watched Alien and Aliens with my 11 year old and 7 year old. Dad of the year!!
The show is definitely off to a good start. I like the characters. The hybrid characters genuinely seem like kids, particularly Wendy. Stdney Chandler does a great job. I’m not sure...
Sure! And when I post on trauma boards, I mention that!
It’s not quite that layered. Like… the character you’re playing is a one from the real world. That character isn’t really pretending to be anyone else so much as they’ve adopted/inherited/been granted the abilities and role of one of the...