Recent content by hawkeyefan

  1. hawkeyefan

    Do you have a "litmus test" setting for generic rule sets?

    I have almost zero experience with Fate. I’ve thumbed through it a bit, but I’ve never played it. I’m not sure what it is but whenever I read it, it just loses me. I do want to try it at some point just for the experience pf actually playing it… but there are other games I am eagerly looking...
  2. hawkeyefan

    Do you have a "litmus test" setting for generic rule sets?

    While I can understand the impulse to not like criticism of things one enjoys… and I know perfectly well that I do this myself from time to time… I can only muster so much sympathy for people who can’t either engage in some way or ignore it and move on. Someone said game X is garbage. It’s...
  3. hawkeyefan

    Do you have a "litmus test" setting for generic rule sets?

    In thinking about it, I’m a bit odd in that I’m not big on generic systems… I dislike GURPS, I’ve never gotten into Savage Worlds, and the only Cortex game I’ve played has been Marvel Heroic. But I do like games that use the same system for different genres. I’ve enjoyed Blades in the Dark...
  4. hawkeyefan

    Do you have a "litmus test" setting for generic rule sets?

    Honesty, GURPS is a pretty good litmus test for me. If a game feels like GURPS, chances are I’m not going to like it much.
  5. hawkeyefan

    Do you have a "litmus test" setting for generic rule sets?

    I don’t often play generic systems, but when I have, I tend to try and use the rules to create different characters. Can I use these rules to create Luke Skywalker? How about Spider-Man? How about Conan? How about Sherlock Holmes? And usually, I don’t just mean can I create a character with...
  6. hawkeyefan

    Why I Hate Skills

    Yeah, I’ve very much arrived at this stage of thinking. I just am not interested in worrying about “meta” elements in the same way many others seem to be. I think that drawing such stark lines between game and shared fiction tends to highlight the differences rather than down play them. This...
  7. hawkeyefan

    Why I Hate Skills

    Well, I think things like physical abilities that work x times per day and the like still represent something that the characters are aware of... some effort or inner reserve or similar... so I don't agree with your assessment in that sense. But even if I did, what we're talking about isn't...
  8. hawkeyefan

    Why I Hate Skills

    I mean, it's meta in that it's not part of the game world, but it's not meta in that it is a game element that is representative of something in the game world. The important element of this, whether for dungeon crawling or adapted in some way for other activities, is that it is a thing that can...
  9. hawkeyefan

    Why I Hate Skills

    I’d argue that a turn is a much more specific unit in play than hours or minutes tend to be since it is tied specifically to play and actions taken. We can say that it takes a turn to travel X distance or to search a room or to take a short rest or what have you, and it won’t cause any...
  10. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    Well, when asked to provide an example of a game where “we stop the narrative to sit around and decide what would be cooler to have happen next” you provided Blades in the Dark. You then stated that it was more a flaw in how the GM was handling things, which then led to you running Scum &...
  11. hawkeyefan

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    In the case of Blades in the Dark, it is more integrated into play in a few ways. However, when I use it in many other games, it’s just as an easy progress tracker or countdown timer.
  12. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    I think the important thing here is how the presence or lack of a sole “guiding force” affects play. I feel like in some campaigns I run, the vast majority of what I do is react to what happens in play in the form of meaningful/interesting consequences. My Spire campaign consisted of me giving...
  13. hawkeyefan

    Let's Talk About Character Resources To Power Abilities

    Okay… I meant more like in the sense of game mechanics. Like gameplay. In several recent threads you‘Ve kind of argued that player portrayal of character is more important than that kind of stuff.
  14. hawkeyefan

    Let's Talk About Character Resources To Power Abilities

    That’s interesting to read. I would have thought your preference would be on the roleplaying based on recent discussions.
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