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Recent content by hawkeyefan

  1. hawkeyefan

    1 - 2 - 3 Sessions Games

    I would second the suggestion of the Alien RPG in cinematic mode. It’s an easy to grasp game and cinematic mode is designed specifically for one to three sessions. Other than that, I think you can do a pretty quality scenario in Tales From the Loop in just a few sessions. Another game that’s...
  2. hawkeyefan

    A BATMAN RPG Has Just Been Announced

    You let one be Nightwing, one be Batwoman, one be Batgirl, one be Robin, one be Batwing, one be Huntress, one be Red Hood, one be Knight, one be Squire.....how many players you got? Pretty sure there’s a Batman for each of them....
  3. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Yeah, I tend to try to not just use family and similar PC connections as some kind of looming threat, or a cudgel to beat the player toward some preferred action or anything like that. But I will definitely have such connections come into play if it makes sense to do so. So family can become...
  4. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    So how do you go about that? Personality quirks and the like? I find goals and desires tend to be a major defining factor for PCs, and that if they all just have a general goal of “find adventure” they tend to blend together. I’m sure a lot of this is just me, though, so I’m genuinely curious...
  5. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    I think it's good to have the characters have a reason to follow the hook. More and more these days though, I'm trying to match the hook to the characters. Let the PCs have goals and objectives, and then tailor the obstacles and challenges around those.
  6. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Okay, gotcha. I have done the same, and sometimes I still do. I let the character kind of emerge through play and see how it goes rather than committing to a specific idea ahead of time. But other times, I do have a specific idea ahead of time, and I go into the game with that in mind. It will...
  7. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Yup. Sometimes my players actually take a game that's less complex, and they feel the need to make it more so because they're trying to make it more like what they're used to. It's not a conscious decision from what I can tell, just more a matter of conditioning. They really feel the need to...
  8. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Yeah, even the simplest version of D&D is still pretty complex. Many of us have been playing it for so long and it's so well ingrained in our minds that we think of it as easy. But I think back to my earliest days of playing D&D.....which was a mix of AD&D and the Mentzer boxed sets (which we...
  9. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Absolutely. Some game elements are harder to grasp than others. And harder to incorporate into other games if you were so inclined. Something that involves a shift in narrative authority is gonna take some getting used to, for sure. The Flashback mechanic from Blades in the Dark was like that...
  10. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    This isn't a radical change to D&D and I've mentioned it elsewhere on the boards, but my group and I pretty recently changed the way we do initiative in 5E D&D. Rather than each participant rolling and then going in order, we instead do team based initiative. So, unless there's a compelling...
  11. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    Yeah, I get that. My experience is largely the same. I don't know if it takes as much investment to learn or try new games as you suggest, although everyone's availability and ability will vary, of course. I've been trying to get my group to try different games for the past couple years, to...
  12. hawkeyefan

    Do you prefer your character to be connected or unconnected to the adventure hook?

    I would like to second the notion that @Ovinomancer is unexceptional. 😜 In seriousness, though, although the vast bulk of my RPGing has been some form of D&D, it still surprises me how many people here on a RPG based site never seem to branch out beyond that category. It seems that there are a...
  13. hawkeyefan

    How many hits can a mook take?

    For Blades in the Dark, any action that a PC will take is assigned a Position and Effect by the GM. The Position is the level of risk and how in control the PC may be in a situation. It ranges from Controlled (low risk) to Risky (normal level of risk) to Desperate (high risk). This is coupled...
  14. hawkeyefan

    How many hits can a mook take?

    I think it depends largely on the game system being used. If you wanted to take a more traditional system like D&D which has HP and AC and so on, and then abstract it even further to kind of fit your example above where you want combat resolved quickly, then I think using something akin to the...
  15. hawkeyefan

    [Actual Play] Role Playing Without Formal Systems

    This has happened in a few of my recent Blades in the Dark games. The players are Bluecoats and over the past few sessions, they've been more investigating than they have pursuing or subduing criminals, and so the rules have kind of receded to some extent as we just go back and forth with what...
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