Recent content by hawkeyefan

  1. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don't know. The crew's goal is to grow in influence and power, and coin is a big part of that. Coin can also be used for other goals like long term projects or crafting... lots of things. And it can also be converted to Stash, which is literally the savings that the criminal may hope to retire...
  2. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I’d argue that profit is much more of a meaningful motivation in Blades. For the characters, but also the players. There are far more interesting choices to be made in regard to Coin in Blades, and far more meaningful uses for it. In 5E D&D as written, there’s little need for gold. Magic items...
  3. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don’t think that’s an accurate take on “fiction first”. It’s not saying that the fiction needs to happen first. It’s saying always think of the fiction first. So when a roll is made and tells us the outcome… let’s say I try to bribe a guard… the result of the roll may tell us what the deal...
  4. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I'm currently a player in a Delta Green game. The GM is running the Impossible Landscapes campaign. I've been enjoying it quite a bit. The GM is bringing his A-game, and 3 of the 4 players are as well.
  5. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Yeah, I think it's tough to examine our games and realize this, but like you, I know I did my fair share of this earlier on. Even when I started running D&D in a more neo-trad style (before I knew what that was, or before it was even labeled as such), it still involved a lot of GM authority. I...
  6. hawkeyefan

    What games, currently, have your interest?

    I ran Another Bug Hunt for a few sessions, but now that’s done, so I’m going to have them head to Prospero’s Dream from Pound of Flesh. I’ll intro that location and do a mix of that and home brew stuff. I try to keep it pretty episodic because it’s a back up game and it’s uncertain when we’ll...
  7. hawkeyefan

    What games, currently, have your interest?

    I’m currently running Stonetop every other week for my face to face group. I run Mothership periodically when our Delta Green GM can’t make it. I also just finally got the 1E boxed set, so that’s been cool. I’m currently a player in a game of The Between and the aforementioned Delta Green...
  8. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    How about we start with this? Who is your character in Blades? What playbook, what heritage, what background, what vice? Can you list these things? Then tell us how they came up in play. Either introduced by you or by the GM. Start there.
  9. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    But we have. You simply don't accept them or fail to see them. For instance, many of the story now games have an entire character and group creation process. Apocalypse World does it, Stonetop does it, Blades does it. You don't create your characters in isolation, you create them together, and...
  10. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I've said it already. You just shrug and say "but other games can do that" or "no, that's not any different". The way you're describing your Blades game as "just criminals doing criminal stuff" makes me think you're not really invested in it, or maybe the GM isn't, or maybe the entire group...
  11. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Not the way you've chosen to play it!
  12. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Different people have different ideas. Trust me, it's the same when I look at your questions compared to those of others. If it's not making sense to you, I suggest you take @innerdude 's suggestion and run Ironsworn in solo mode for a fair bit. This will give you a taste of both GMing and...
  13. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    But not every game requires it, right? Do you think a game that requires it will be different than a game that doesn't? If the GM forced you to use Skirmish in one game, but another game allowed you to use Skirmish or Finesse, then I'd say you have a choice. I mean... you're discarding one...
  14. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I'm trying to think of any D&D modules that work this way, and I don't think there are any. There are so many that it's possible I'm unaware of them... but I wouldn't be surprised if there are not. They're intentionally designed not to work that way. Now, module play is not the end all be all...
  15. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Okay... I think of all of that, the bit about framing a rival gang is the closest thing to what I'm talking about. You had a more specific motive in that case than just the general one of getting coin. What was the situation with framing the rival gang? What were you trying to accomplish by...
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