Recent content by HeroineIs

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    Let's talk about "plot", "story", and "play to find out."

    During play, it’s messy, things go off the rails, and pacing is all over the place. But after the session, when we recap and talk about what happened, that’s when the story exists. I like situations over plots, because that keeps player choice meaningful.
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    Is there a History of how the Phylactery and Liches came to be?

    From what I’ve read, liches usually come from mages wanting immortality.
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    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    For level 11 PCs, I’d give your CR3-4 minions around 6–10 HP. That way, a normal attack will usually take one down, but a low damage roll won’t insta-kill them. It keeps the combat feeling fast and heroic without completely trivializing the encounter.
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I think Sorcerer makes the most sense as the simple arcane caster. They have fewer spells to manage than a Wizard and don’t need to worry about preparing spells every day, which keeps things straightforward for new players.
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    D&D General Help with Beholder Eye Ideas

    For me, I’d pick eyes that really define the cult’s vibe. Maybe one eye petrifies creatures, giving the priest a frozen throne in their lair.
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    Pineapple Express: Someone Is Wrong on the Internet?

    Pineapples on pizza? Sure, let’s argue that. Bards and Coldplay? Yep, gripe away. It’s nice to have a chill corner like this.
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    Describe your last rpg session in 5 words

    Chaos, betrayal, laughter, critical fails.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I’d say modern TTRPG mechanics usually focus on streamlining play, giving players narrative tools, or adding emergent gameplay. Things like bounded accuracy, story-driven abilities, and mechanics that let players influence the world outside combat feel modern to me. I don’t really care about the...
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    Games you need to go outside your normal group to play

    From my experience, my group prefers D&D-style games with clear rules and simpler mechanics. Some players struggle with narrative-heavy or storytelling systems, so I stick with games that fit our strengths. We’ve been gaming together for over a decade, so I know what works. We’ll try one-shots...
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    Star Wars prequel questions

    I rewatched the prequels recently and had the same reaction. They’re not great, but they’re not unwatchable either. The CGI aged badly, the logic is shaky, but Revenge of the Sith still works for me as a movie.
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