that is expected 57 damage at 9th level, and you can do it twice per day.
if too much that can be reduced to 5 attacks at 47,5 expected damage.
5th level wizard will do 28 damage with a fireball on several opponents and everyone is saying that fireball is not that great of a spell. I mean, it is...
ranger on average attacks for 1d8+5+1d6(HM), let's say 70% hit chance, 5% crit.
that comes down to 9,5 damage per attack
once extra attack per spell level on top of your Attack action might be a good spell.
1+1/spell level if you really want to push it into S-tier spell,
and knock it down to...
I would say that is a 2nd level slot.
it's moving from doing nothing to doing something really good.
1st level slot, turning hit to a crit
upcast;
2nd level slot, turning miss into a crit
so what?
burn your epic boon to deal reliable +20 damage couple of times per day at 20th level?
really not impressive.
no matter how you write it, it's one hit turned into crit.
it's weak as it gives nothing extra that could not happen on it's own.
that is why I do not hate Shield or Silvery...
to make it more "martial" and to avoid problems with spellcomponents/counterspell/anti-magic area
burning a 3rd level slot for extra 2 attacks is probably not worth is. that is 15-20 extra damage to the target.
there is no bonus damage that could justify spending a 3rd level slot to turn one hit into a crit.
even if you are ranger 9/rogue 11, it would be a bad 3rd level spell. and that is at 20th level.
this is a 1st level spell. and not even a good 1st level spell.
only useful on some cheese rogue multiclass build where you dip ranger for critting on a sneak attack.
A-tier for level one dip on a rogue main class
D-tier on a ranger
No "real" spell, but ability to burn spell slots for extra attack during your Attack action. So it's different than smites.
IE: burn 1st level slot for 2 extra attacks,
for every slot above 1st, those 2 attacks gain bonus +1d8 damage.
you can use extra usages of HM for this feature.
at 13th...
in a way.
it's removing dependency on a OKish spell that consumes 90+% of the Concentration slot, making every other ranger Concentration spells complete waste of print space.
it's not helped with later subclasses doubling down on hunter's mark.
it makes for a boring class to play.
ranger...
Fey step:
Elves can teleport as Bonus action up to 50ft+10ft per level.
they can split that distance in as many instances but each instance must use atleast 5ft of distance.
Solution is simple.
announce what level is the next session.
maybe last 2 sessions your PCs managed to do something important and they advanced the story from 4th to 5th level.
have anyone coming to next session be 5th level.
while you can make different levels work in a same party to a...
or you can just stack advantage/disadvantage to keep it simple.
now you just need to determine the cap, if it's needed at all, it's diminishing returns stacking advantage.
Elven accuracy adds +1 die if you have atleast 1 advantage die.
maybe limit to 4 dice rolled max(5 with elven accuracy).
few things about firearms in D&D:
1. They are simple weapons. Anyone can be trained in basics of firearm in few minutes.
Then comes practice to improve your aim and muscle memory for reload speed.
2. Reload for playability should not be Longer than 1 Action, so you can attack every other...