Recent content by Horwath

  1. Horwath

    D&D General Full Caster Artificer +

    maybe use a faster half caster house rule? left table is default, right table is with faster progress. SP value is about the same, less total spell slots earlier, but you get to your 5th level spells as fast as a full caster.
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  3. Horwath

    Peregrine's Nest: All in the Family

    I wandered into wild magic area and have been in stasis for 200 years. Now I am free.
  4. Horwath

    D&D General + Homebrew Brainstorm to bring back prepared Vancian Casting +

    or just make upcasting worth it. IE: fireball: 2nd level evocation, fire Action 150ft range dex save deal 5d6 fire damage, 15ft radius. half damage on a save. you can reduce radius by 5ft to increase damage by 1d6. if you reduce radius to 0, it becomes ranged spell attack that deals half damage...
  5. Horwath

    D&D General Improving Ritual Caster and Pact of The Tome?

    maybe another invocation: Improved pact of the tome. requires warlock level 5+ pick a number of spells equal to your charisma modifier from any class, spell must of of level of your pact slots or lower(max 5th), you can cast those spells with your pact slots.
  6. Horwath

    D&D General + Homebrew Brainstorm to bring back prepared Vancian Casting +

    I generally hate the idea, even spell slots are kind of dumb in the end. Spell point is the best variant to me. but, since this is a +thread... more spell slots would be required for loss of flexibility, there is a good chance that many of spell slots will not be used during any given day...
  7. Horwath

    D&D General Full Caster Artificer +

    I have no problem with advantage/disadvantage if it's determined before the roll. after, it just slows down play.
  8. Horwath

    D&D General Full Caster Artificer +

    seems like a good idea,but please no. If I never see re-roll mechanic in 5E it will be too soon. I will replace EVERY re-roll with flat +/- 5 to the roll.
  9. Horwath

    D&D General Full Caster Artificer +

    maybe 2/3rd caster? spell levels 1-7, new spell levels at class level 1,4,7,10,13,16,19.
  10. Horwath

    D&D General Thoughts about Purple Dragon Knights

    sounds like a universal subclass, oh well...
  11. Horwath

    D&D General Thoughts about Purple Dragon Knights

    I would just give them something similar to drakewarden ranger as dragons. Size large: speed: 40ft, swim 30ft, fly 60ft HP: 5+5/level AC: 14+prof bonus Saves: Str, Con and Cha Skills: Athletics, Insight, Perception(expertise), Intimidation Abilities: STR 14, DEX 10, CON 14, INT 12, WIS 12, CHA...
  12. Horwath

    D&D 5E (2024) Eldritch Knight

    good for casting Cure wounds on allies, hehehe.
  13. Horwath

    D&D 5E (2024) Eldritch Knight

    this M/S components and weapons is most annoying rule by RAW and I am happy that I see that 90% of DMs are simply just ignoring. It's boring to track, it sucks up table time explaining and listening to various MacGyvering around it and it's simply unfun to have some character concepts be...
  14. Horwath

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    no there is not power creep in buffing weak options, for simple reason, almost no one played weak options when stronger appeared or they house ruled weak ones to be inline with good ones. except twilight cleric, that gets powered down or banned. It's 12 out of 10. only power creep is when you...
  15. Horwath

    D&D General Geralt what class

    thematically, I would go with ranger/monster hunter. mechanically, I would go with warlock as a basis to make the class, witcher skills are like invocation "bonus feats", signs are like warlocks spell slots, and Schools can just be subclasses.
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