I would say, to be similar to Fey touched/Shadow touched:
+1 Int, Wis or Cha
Pick two 1st level spells from any class.
you can cast each spell once without a spell slot per Long rest.
you can take this feat multiple times, you must pick different spell every time.
you can cast this spells...
maybe at 13th level, get a level of paladin or some other way to get Divine favor, it's better than Hex/HM as it does not use Conc and uses only 1 Bonus action per fight.
If going dex path, might invest in CE later on(12th level), you can keep the shield or just use a cantrip for 3d10 damage as ranged option.
also problem with CME, can you count on short rests being available?
bight boil down to once per day combo...
Off-topic, vicious weapon should be...
bards are little overtuned in spellcasting department.
full casting might be too much for bards.
I would give them 2/3rd spellcasting, spells from 1st to 7th level.
but make spell secret default in their spellcasting.
Bards can pick spells from any spell list.
versatility is payed by not having...
those are all viable weapon choices if they are on weapons that PCs use.
heh, I dont see anyone making +1 chain mail, at least in 5E armor design.
magic armors(+X) are only;
1. studded leather
2. halfplate or breastplate if you care about stealth
3. fullplate
if the DM hands out are not items that PCs want to use, then it's the DM problem.
why bother in writing down magic items for PCs that will be glorified gold bars that will end up as "vendor trash"?
Extra attack subclasses need ability to use one cantrip instead of one attack form Extra attack feature.
maybe base class needs extra attack and those 2 gain that ability at 5th level with something extra on top of that.
Also one thing that I find problematic about skill checks is the "d20".
It is simply too unreliable.
attacks and saves are OK in general as across the party and whole combat there is 50-100 rolls for them, so that evens out a little, but when the whole encounter rides on 1 roll, maybe 2 at...
DM is not hard skill wise.
DM is hard time wise.
as a player I need "drive to D&D location" time worth of preparation.
as s DM I may need 5-10hrs per session of preparation.
everyone can be a DM, not everyone has time to be a DM.
and for people is completely irrelevant.
for those that want to learn, they will learn that little addition, those that do not want will just ignore it with everything else.
my preferred multiclass rules would be even split between classes, but those splits usually are terrible.
you really need to work something special to make fighter 6/wizard 5 be better than fighter 11 or wizard 11.
So, I have special rule where MC characters gain more class levels that single...
to "come online" is when someone says he wants to play Green arrow.
Sure, at 1st level you will be the version that just learned how to use a bow and track a herd of elephants over muddy field.
If you want to deal indiscriminate justice alone around Starling city, you might need to be level...