Recent content by Horwath

  1. Horwath

    D&D General Design issues with 5e

    I do not think that bonuses are too low, especially at high rolls, but skilled users need "protection" from low end results. So, to steal from rogues; when you are proficient in a skill/tool roll, treat any roll lower than 5 as 5. with expertise, treat any roll lower than 10 as 10. might as...
  2. Horwath

    D&D General Design issues with 5e

    OFC, level pre requirements, and possibly other feat prerequirements. 4 base classes: Warrior: d12 HD, extra attacks at levels 5,9,13,17 Gish: d10 HD, half caster, extra attacks at levels 5,15 adepts: d8 HD, 2/3rd caster, extra attack at level 11 mage: d6 HD, full casters, no extra attacks...
  3. Horwath

    D&D General Design issues with 5e

    take every class feature from all classes in PHB, turn them into half-feats or full feats. add rest of the feats. maybe cut some of them as there will be some overlap.
  4. Horwath

    D&D General Design issues with 5e

    well, there is doing it, and there is overdoing it. too much classes in PF2, too many feats that are more or less the same but with different class name attached.
  5. Horwath

    D&D General Design issues with 5e

    vs solo monsters, yes, but those fights are bad design by default. action economy and debuffs will "stunlock" the solo opponent. with many opponents you can even stagger their entry into fight by round or two, basically chaining several encounters into one.
  6. Horwath

    D&D General Design issues with 5e

    why complicate it? give more feat slots, turn all those features into feats. with some level as other feat pre requirements.
  7. Horwath

    D&D General Design issues with 5e

    Strong Combat buffs last for 1 minute, so that should be target duration of most fights, so you feel rushed to finish it before your spells wear off.
  8. Horwath

    D&D General Design issues with 5e

    we just need more classes like 3E fighter/wizard.
  9. Horwath

    D&D General Design issues with 5e

    it depends on damage and number of attacks of enemies. it's better to have 5 attacks for X damage against 5Y amount of HPs than 1 attack for X damage against 1Y amount of HP.
  10. Horwath

    D&D General Design issues with 5e

    best way to play 4E is to drop +1/2 level bonus to everything. inflation is super high. One of the best things of 5E was to curbstomp number inflation.
  11. Horwath

    D&D 5E (2014) Do You Start At Level 1?

    how about? you have 5th level features or 3rd level or whatever, but you have 1st level HPs. then every session or two, you gain 1 level worth of HPs.
  12. Horwath

    D&D 5E (2024) How Many "Anti PC" Abilities are to Many?

    this. avoid hard CC against PCs at all cost. it's simply anti-fun to do nothing all combat. 1 round here and there is OK, just to remind them that they need to invest in saving throws.
  13. Horwath

    D&D General Steampunkette's Bard Redesign

    I like the 2/3rd caster approach, and honestly I would turn most casters into 2/3rd casters except wizards and cleric. buff up EK and AT to 1/2 casters(1/3rd casting really sucks) the you would have: full casters: wizard, cleric 2/3rd casters: Artificer, Bard, Druid, Sorcerer, Warlock 1/2...
  14. Horwath

    D&D General Corruption and Feats (i.e. Temptation)

    most will still have 14 Con, maybe 16, how many have Cha 16?
  15. Horwath

    D&D General Corruption and Feats (i.e. Temptation)

    I know that, but it creates inherent imbalance between classes, Cha based casters will have a field day and rest can go F themselves.
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