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  1. Horwath

    D&D 5E (2024) How I would do 6E.

    my ideal fighter is 3.5e fighter, with added ability to take more class features of other classes. 5E fighter could have just been: second wind, action surge, extra attack at levels 5,9,13,17,20. feats at levels 2,4,6,8,10,12,14,16,19 subclasses or just more feats at levels 3,7,10,15,18
  2. Horwath

    D&D General Mechanics of starting a combat & ending a combat

    I like the 18 max. Maybe it should be the default. Moved chainshirt to light armor so base light armor can stay at deafault of 17. 10+4+3. new vicious weapon seems great to replace +X weapons to keep bounded accuracy same goes for armor and saves magic weapons: common: +1 damage uncommon: +1d6...
  3. Horwath

    D&D 5E (2024) How I would do 6E.

    I think that can be made with Racial feats. So if you want to be Dwarfy MacDwarf and be the dwarfiest dwarf that ever dwarfed, take 2 dwarf feats. species/racial abilities should be one or one and a half feat worth as base level. Tops. and to be mostly universal in application. For all types...
  4. Horwath

    D&D 5E (2024) How I would do 6E.

    why not only 4? STR: melee attacks and damage, body(fortitude saves), armor limit DEX: finesse and ranged attack and damage, AC, evasion(reflex) saves, dex skills WILLpower: magic attack, damage and DC, mind(Will) saves CUNNing: Initiative, bonus skills, all current int, wis and cha skills.
  5. Horwath

    D&D 5E (2024) How I would do 6E.

    hard CCs are to be used on NPCs, soft CCs are to be used on PCs. any hard CC that last more than 1 round should not be used on PCs unless it is some plot hook. In the end it's just bad manners. people come to play D&D, not to stare at the ceiling for 5 hours.
  6. Horwath

    D&D 5E (2024) How I would do 6E.

    working as intended, when you cast your spell, you want to make your spell slot worth, and Action that you used. the more this debate is going on, the more I think that there should not be any saves vs spells. it works or it does not. IE: hold person, you are affected for 5 rounds, minus your...
  7. Horwath

    D&D 5E (2024) How I would do 6E.

    even split sucks completely splitting XP between 2 classes is a good idea? how much would you need to gain 1st level with the 2nd class? same as XP for 2nd level for a 1st class so a 5/5 split would be 5th level XP worth for 1st class and 6th level worth of XP for a second class? that would be...
  8. Horwath

    D&D 5E (2024) How I would do 6E.

    class powers were so much alike in power level that you could intechange them at will. you could have done it also by rules but it cost you a feat. and you could just hand wave that feat requirement. oh, your fighter got to 5th level? will you take fighter attack daily 5 or fireball? who cares...
  9. Horwath

    D&D 5E (2024) How I would do 6E.

    only way to make dnd without multiclassing is to make classless system, which essentially 4E was. and you need some numbers to describe that you have gotten better with levels in weapon attacks it means better attack roll, better damage roll, more attacks, more attack riders. preferably all 4...
  10. Horwath

    D&D General Hope and Fear In D&D

    beat DC, you succeed at task, but some complication might happen beat DC by 5, you succeed at task. no additional events bead DC by 10, you succeed at task and some new opportunities happen fail DC, you fail at task but might learn something new by doing it. fail DC by 5, you fail at task. no...
  11. Horwath

    D&D 5E (2024) How I would do 6E.

    prof bonus is good for general feats, but X/day is better for class feats as it checks in dipping in multiclassing jut keep everything away from ability mod per day calculation. that idea of 5E2024 needs to burn in hell ASAP
  12. Horwath

    D&D 5E (2024) How I would do 6E.

    better that you first do a complex 6E, with all possible gears that you can turn to make your character. then for basic version, you just pick the most simple options that you balanced out with all the others and give that as a pregenerated character. at the end of the day, classes are just a...
  13. Horwath

    D&D 5E (2024) How I would do 6E.

    5E is really low on spell slots. 3.5e sorcerer can cast spells for whole day. it should be counted on. again. damage vs effect. Maybe effect should be shorter... Complete hard crowdcontrol should probably avoided. hinder yes, eliminate no. trash encounter are boring. if fight is not Deadly+...
  14. Horwath

    D&D 5E (2024) How I would do 6E.

    dnd needs to be simple and complex from level 1. it should be players choice on how complex their PC should be.
  15. Horwath

    D&D 5E (2024) How I would do 6E.

    we had more AoO in 3E for any movement past 5ft and multiple AoOs per round vi Combat reflexes feat, but it was deemed to complicated for us 5E players. Edit: forgot 4E, even there it was possible to make 1 AoO per turn(anyones turn) and still keep your reaction for a really good effect. 1...
  16. Horwath

    D&D 5E (2024) How I would do 6E.

    I mean, you could take some utility instead of offense, but that will hurt you in attacking department. take two feats: 1. you learn 5 rituals from any class, when you level up, you can exchange one ritual for a new one. max level is half your character level, round up. you cast rituals as 1...
  17. Horwath

    D&D 5E (2024) How I would do 6E.

    problem with spells is that so much of them is so binary. do you make encounters where you count on them to land or to fail on target? if you have spells in the game at all, then make them succeed most of the time with reduced effect if the fail to land on target. Like damage spells. if a...
  18. Horwath

    D&D 5E (2024) How I would do 6E.

    I would say that a mage that focuses on offensive spells and features must be biggest damage dealer. No armor, lowest HP, you know, glass cannon build.
  19. Horwath

    D&D 5E (2024) How I would do 6E.

    delete Con from the game. add +2 HP to classes per level. Conc saves are based of casting stat. all other Con saves are merged into STR saves.
  20. Horwath

    D&D 5E (2024) How I would do 6E.

    that is the point. spell should land most of the time, except on most resistant targets. but sure, I do agree that non proficient saves should get some bonuses to see improvements over levels. half prof bonus maybe? working as intended. I see no problem. raise point buy pool for 5 or 6 points...
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