Recent content by howlingwolf

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    Standing Stone advice

    Sure Kershak, it was just like that! ;) Seeing as how I played the module under Kershak's direction, I would say that it tends to drag on too easily, at least it did for us. There is so much misleading information that it tends to keep the party from focusing at all. We came back to town in...
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    How does your group divide up the treasure?

    We have had much the same problems in our group as well. I play the Wizard, so my value has been running almost twice that of the lowest party member, a half-orc barbarian. This has caused some friction and we have yet to settle out on it yet. One way I will remedy some of the discrepancy is...
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    Spell Effects on armor

    I agree with Crothian here. The DMG states under making magical armour that to be enchanted it must be masterwork. It also states it must be +1 to add any of the items listed in table 8-6 or 8-7 (pg 243). Since you are just adding the spell ability, the amulet model should be correct based on...
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    Multiclassed Druids

    I would tend to agree, that if it is just for flavor, discuss it with your DM for an exception. Personally though, a bow would go against my notion of a Druid, though it is strongly a Ranger thing! I wanted to add another question to this posting. I am working out a Barbarian/Druid character...
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    A non-conjuration alternative to Mage Armor?

    I am the mage in question and the focus of the thread is not actually where my complaint lies. What I am looking at is really the time the spells are active. For 1st level spells, Mage Armour at +4 and hours of use does not seem balanced with Shield, with its much shorter time. I do...
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    Quick Spellbook question...

    When playing my wizard, our group views it this way. When you level, you get your HP, better attack bonuses, saves, etc right off. Skills must be learned during downtime, unless you are merely adding ranks to a skill you already know. We assume you are just getting better at it. If you want...
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    A new spell: Spell Lock

    Interesting. It would certainly have utility in laying magical traps to delay a pursuit! It probably isn't really too far out of whack, since you are casting two spells instead of just one to get the effect you want. It starts to touch on meta-magic feats, but I much prefer it as a spell...
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    Please review these feats for balance

    I wanted to post a reply to a couple of the responses. I am one of the co-creators along with Kershek for these feats. I thought a little more background on the two wilderness feats might be of help. We were playing a wilderness encounter at the time, I was running a Druid and another player...
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