Recent content by Hussar

  1. Hussar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Oh, quite possibly. I haven't really thought about it that much, so, it's entirely possible. To be honest, I couldn't tell you anything about Eberron, it's completely passed me by. So, I'll take your word for it. But, a 2024 setting, just like Eberron, would actually make sense. The idea...
  2. Hussar

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Well, mostly because we've got about a century worth of fantasy that isn't shackled to the corpses of dead authors. But, yeah, I actually agree with you. There is absolutely zero chance of WotC stepping much more than a toe outside of the most well trod paths. It's been that way since the...
  3. Hussar

    D&D General A Rant: DMing is not hard.

    None. As in I've never played an open ended campaign like that.
  4. Hussar

    D&D General A Rant: DMing is not hard.

    Well, we're pretty sure that the majority of players are 18 years old or older. Most evidence points to this. While there are significant numbers of teens playing, that demographic is dwarfed by older demographics. From: this thread: WotC - Comparing EN World's Demographics to the D&D...
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  6. Hussar

    D&D General A Rant: DMing is not hard.

    Going all the way back to the WotC market research they did in the 90's, showed that the average campaign has a half life of under a year. That's why 3e was designed so that you could go from 1st to 20th in a year of sessions.
  7. Hussar

    D&D General A Rant: DMing is not hard.

    Huh. What's that like? I had been playing for nearly 30 years before I actually played a campaign that came to a conclusion. Every other campaign fizzled. Either real life steps in and squashes it, or the DM burns out. I've been gaming since the early 80's and it wasn't until a 5th edition...
  8. Hussar

    D&D General D&D Dungeon Map Design: Good and Bad

    My only issue with that map, if the squares are meant to be 5 foot squares, there would be far, far too many combats or encounters where half the party couldn't do anything. Fighting in tight corridors is fun in fiction but boring as heck in gaming. 1 square as 10 feet? Yup, that'll work...
  9. Hussar

    D&D General A Rant: DMing is not hard.

    See, that? That right there? A year "hardly seems to qualify"? We know that most campaigns, even by experienced DM's rarely last more than a year. Most campaigns fizzle after about 3 months due to all sorts of reasons. But, think for a second, what you're asking of a new DM. A campaign...
  10. Hussar

    D&D General A Rant: DMing is not hard.

    Whereas in my experience, that DM will drop the campaign six weeks in after realizing the amount of effort it will take to actually run a campaign that's longer than a 16 page module. I mean good grief, there's a reason that players outnumber DM's by a HUGE margin. And that's always been true.
  11. Hussar

    D&D General A Rant: DMing is not hard.

    Well, yes and no. For example, you talk about starting at an FLGS. For lots of us back in the day, that wasn't an option. The FLGS was driving distance away and not accessible for 13 year old me. Without any contact with other gamers, outside of maybe the odd Dragon magazine, there was one...
  12. Hussar

    D&D General D&D Dungeon Map Design: Good and Bad

    Heh. Now yes. There's a GREAT point. The OOTA maps are truly attrocious. FAR, FAR too large. Like, pointlessly large. Take the Whorlstone Caverns (and if you don't think I have to be REALLY careful whenever I type that...) Now, as far as map design goes, it's fantastic. Those tiny...
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  15. Hussar

    D&D General A Rant: DMing is not hard.

    But have any of your players told you that? Have you ever had players revolt en masse from your table? If no, then, you're probably okay. "You are a bad GM" online is more "I would never do it that way and I wouldn't enjoy it, but, I'm not at your table, so, my opinion probably doesn't...
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