It's a damned good product that deserves a bigger audience, especially since WotC gets special treatment in stores due to M:TG on top of the basic brand scale, so I do hope they're able to reach more people with this hire.
In the context of the game, there is a tradition of lighting being costly - the default is a torch in your hand, with a lantern being a costly upgrade. The specific lantern in the game is s lantern that must be carried in the hand or placed on a surface, but this doesn't prevent other lanterns...
Here in Seattle home games are harder to set up, but a third space or online game is a lot easier, and there are plenty of Adventurer's League, Pathfinder Society, etc. groups to be found. Sharing home space is increasingly rare, as fewer people have extra space or time to prepare for guests...
Sometimes you have a Character Guide for Lost Omens (at least for Tian Xia) that is basically the mechanical side of things, focused on classes. Some books are also quite mixed; Dark Archives is full of mechanics and character options but also a bunch of mini-adventures, all built around a...
Gotcha, thanks. That certainly fits into 5E's writing style.
I think it's fair to say that 5E is not going to introduce a greater variety of supernatural concepts - or even be more specific about what exists - as that is not 5E's design philosophy. However, those distinctions do exist outside...
You're using a colloquial definition, but other usage narrows magic down as a subset of the supernatural. Supernatural is the broader term, even though they are often used interchangably.
Depends on the culture. The world is very, very big, and humanity has come up with pretty much any variation you could hope to imagine. Journey to the West alone is a bunch of different belief systems directly interacting and sometimes punching each other.
It's more the other way around. Everything was just a normal part of the world until we started dividing it up and figuring out some of it was wrong. Aspirin is a Relieve Pain potion etc.