Can death saves and introduce a death & dismemberment table if you want hitting zero hit points to mean something
http://deathanddismemberment.blogspot.com.au/2015/01/the-one-death-dismemberment-table-to.html?m=1
You could link a corresponding spell to a level of wound - this would work much easier in previous editions where Cure Light/moderate/serious/critical wounds were explicitly named spells, but you could allocate a wound level to an effect which meant t required healing of that spell level.
There...
Nice work
There was another Lingering Injures thread a little while back here It may be worth posting in that too.
My personal preference is not to add any form of wound to critical hit rolls, but rather use a Death & Dismemberment table, where wound effects accumulate once your Hit Points...
I mentioned upthread a while ago that an alternative to the DMG Lingering Injuries table is a Death & Dismemberment table, which is similar only it goes further to include death as an outcome and is used to replace any existing rules (such as Death Saves) when a PC drops to 0 HP. I mention this...
I have just uploaded The One Death & Dismemberment Table to Rule Them All to the downloads area, which is my attempt at the ultimate Death & Dismemberment table, tweaked for 5E play.
If you aren't familiar with the Death & Dismemberment Table, imagine the Lingering Injuries Table from the DMG...
To the OP, if you are interested in using a table similar to the DMG Lingering Injuries table for when HP drop to zero there are a bucketload around the internets, usually labelled as Death and Dismemberment tables. If you are interested I have recently made some blog posts collecting about 30...
Critical hits are often not a good match for D&D's abstract hit points. It may be helpful to first discuss with your group what your shared understanding is of what hit points, hit point damage, and critical hits represent. Also consider exactly what you want your critical hit system to do for...
I think it's interesting to view this in reverse - in many ways it's like taking the existing cantrip system but allowing the option to "burn" the use of that cantrip for the day to up it by 1d of damage
The increases in duration for Dominate Person work in the way I'm suggesting, I'm really surprised they didn't just add Dominate Monster as an effect costing an extra spell level with the added prerequisite that the duration be first increased to 1 hour.
I would have loved to see Magic Missile as a cantrip for a single 1d4+1 missile, scalable to its current 1st level spell form. Whilst MM as a cantrip has been an issue of contention for some folks in the past, it fits pretty well with the power level of the other cantrips, exchanging damage for...
That was one reason for changing Light to a concentration spell at cantrip level, so that when cast an an attacking 1st level spell it wasn't too good.
The scaling options are out for mimicking Daylight though. Increasing the effect to 60' radius should be plus two levels, that way it...
I'm very much a fan of what's been done with spellcasting in general in 5E however I'm surprised that the options for scaling spells wasn't taken a step further, like in a game such as HARP where all more advanced versions of a spell are simply scaled up versions of a base spell.
For an...
Wonderful.!
I'm curious about how you've adapted the Dungeon to be under a city, I'm assuming the surface barrows which enter the maze have been replaced by sewers? Are there still the individual barrows that don't connect to the maze. It sounds from the last post that the dungeon isn't...