Inez Hull
First Post
I'm very much a fan of what's been done with spellcasting in general in 5E however I'm surprised that the options for scaling spells wasn't taken a step further, like in a game such as HARP where all more advanced versions of a spell are simply scaled up versions of a base spell.
For an example I've worked up Light with multiple scaling options, kind of like metamagic feats that don't need the feat and are specific to the spell.
Light
Evocation cantrip
Casting Time: 1 action
Range: Touch
Components: V, M
Duration: Concentration, up to 1 hour.
You touch of one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Scaling options
Duration
1 additional level - 8 hours, the spell ends if you dismiss it as an action.
2 additional levels - until dispelled.
Range
1 additional level - 30 feet. Can be used to target a hostile creature's eyes. The creature must succeed on a Dexterity saving throw or gain the Blinded condition.
Effect
3 additional levels - Light as bright as full daylight in a 60 foot radius and dim light for an additional 60 feet.
The cantrip version has been scaled down and the equivalent of Light, Continual Light and Daylight from previous editions can be cast by adding levels to the base spell. By adding range the old school tactic of casting light in an opponents eyes can be replicated as a 1st level spell (however will require Concentration unless cast as a 2nd level spell).
Obviously making changes like this increases the versatility of each spell prepared, however it only creates depth in one type of spell. In addition to flexibility this would also some spells to be cut completely (any of the mass spells for instance)
Anyway, just an idea, curious what people think...
For an example I've worked up Light with multiple scaling options, kind of like metamagic feats that don't need the feat and are specific to the spell.
Light
Evocation cantrip
Casting Time: 1 action
Range: Touch
Components: V, M
Duration: Concentration, up to 1 hour.
You touch of one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Scaling options
Duration
1 additional level - 8 hours, the spell ends if you dismiss it as an action.
2 additional levels - until dispelled.
Range
1 additional level - 30 feet. Can be used to target a hostile creature's eyes. The creature must succeed on a Dexterity saving throw or gain the Blinded condition.
Effect
3 additional levels - Light as bright as full daylight in a 60 foot radius and dim light for an additional 60 feet.
The cantrip version has been scaled down and the equivalent of Light, Continual Light and Daylight from previous editions can be cast by adding levels to the base spell. By adding range the old school tactic of casting light in an opponents eyes can be replicated as a 1st level spell (however will require Concentration unless cast as a 2nd level spell).
Obviously making changes like this increases the versatility of each spell prepared, however it only creates depth in one type of spell. In addition to flexibility this would also some spells to be cut completely (any of the mass spells for instance)
Anyway, just an idea, curious what people think...