Recent content by J-H

  1. J-H

    Coming Anyone working on something with an aquatic theme?

    I have a high-level (17-20+) D&D 5e module living in my head, but I don't think the Guild is a good place to publish any more due to lack of volume. Is anyone working on a campaign book or collection of modules with an oceanic theme?
  2. J-H

    D&D General What is your favorite Fighting Style in 5e?

    Interception. It's good for 3-12 (low end) to 7-16 (high end) damage reduction as a reaction all day long and you get to use it most rounds if you have a melee buddy or are helping a squishy who is getting attacked.
  3. J-H

    D&D General Favorite builds for noobs?

    Here's a chart for you. I would avoid the Highest Complexity characters in your first games.
  4. J-H

    D&D General Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]

    Swordsman: On a martial chassis, probably fighter-type. Assuming 5e for Proficiency Bonus to allow scaling. At the beginning of each turn while wielding a sword (alternatively: Martial melee weapon with which he is proficient), the swordsman can alter his stance by an amount equal to his...
  5. J-H

    D&D General Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]

    Matt Colville has done this with some of his designs, like the monster pet book (don't recall the name).
  6. J-H

    D&D General Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]

    Someone trying a well-balanced points-based spellcasting system. Your character knows Fire. This is a touch-range spell dealing 1d6 damage by default. 1 point upgrades the range from touch to 30' and then another 2 points get it to 120'. 1 point upgrade it from a single-target spell to 10'...
  7. J-H

    WotC WotC Winter 2026 D&D Community Survey

    I ran out of room on the 200-word "what can we do to improve?" short answer section. 200 words was at least room for my top 3 points.
  8. J-H

    D&D General The 5e Ninja, would it be a class or a subclass?

    The Shadow Monk covers 90%+ of the pop-culture ninja themes quite well. Stealthy, shadow teleporting, surprise attacks, nerve cluster poke disables, martial weapon use (monk dedicated weapon), wall-running, etc. The only thing it doesn't really provide is the ability to do disguises or poison...
  9. J-H

    D&D 5E (2014) Baldur's Gate 1 campaign materials

    Hypnolich has a BG1 campaign log currently going on GITP. He's using an interesting mechanic where the players can only have 1 active NPC at a time, but the passive NPCs give an always-on bonus each.
  10. J-H

    D&D 5E (2024) D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform

    Rewriting Beyond is probably the right solution. To level-set expectations, as with almost every corporate software project it will be over budget and behind schedule by 1-2 years. 5.24 is a different ruleset, BUT from everything I have seen, it's reasonably compatible with 5e to the point...
  11. J-H

    D&D General Mounted Archers

    My knight uses the lance at first (one-handed with shield), then switches to his battleaxe or mace in melee. I was pretty intentional in not picking up a +1 Lance because it's a sometimes weapon. Then there are all the times we fight dismounted... but when mounted, advantage on melee attacks...
  12. J-H

    D&D General Mounted Archers

    I'm in one right now (play by post). My Battlemaster 8 is a mounted knight and also the roving recruiter for the King's Army. Skilled feat + non-dumped Cha + 2/5 maneuvers being social. My Persuasion checks are 1d20+8+1d8 so I hit some pretty ridiculous numbers as the party face in addition...
  13. J-H

    D&D General Mounted Archers

    Archery in 5e is just fine, in that it's annoyingly over-optimal for many circumstances. The Swashbuckler in my current game does just as well using Steady Aim with his bow as he does moving into melee despite having class features that aid melee and do nothing for ranged combat. Archery also...
  14. J-H

    D&D General Manablade: Magic wand/blade rolled into one?

    The Staff of Power has what you're looking for. +2 to attack, damage, AC, saves, and spell attack rolls. The only thing it doesn't boost is spell DCs.
  15. J-H

    D&D 5E (2014) Lists of Campaign Settings and Adventure Paths for 5e

    How do authors send in their adventures to be added to the list?
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