Recent content by J-H

  1. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    If someone really wanted to go on-theme I'd let them make a sorc or warlock from a themed list even if it crosses classes. Maybe a Fathomless Warlock who controls all things liquid. That gives you a cold/water/acid theme that's pretty solid with a mix of control & damage spells. A bit light...
  2. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Yes... unfortunately, they're split over multiple classes and not all of equal utility. Water's first damaging spell is at 3rd level (Tidal Wave), and then it has Summon Elemental, Watery Sphere, Maelstrom, Horrid Wilting, and Tsunami. Very end-loaded, and the top damage spell (Horrid Wilting...
  3. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I recently (this week!) made a list of spells organized by theme to use for PCs and NPC creation. I couldn't find anything on the DM's Guild, so it's posted there as PWYW. I didn't put counts in, but here's a quick look at stuff you could build a character around. Acid: 6 Antimagic: 9...
  4. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I'm glad all of your players have read the PHB and memorized their class features. They can probably even level up their characters away from the table and not during game time. Congratulations! That's not a universal experience. If fixing the interface and data presentation prevents some...
  5. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem (aside from a few). That's an interface problem. When you're in combat, you're usually not saying "I want to cast a 4th level spell right now." You're saying...
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  7. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    The campaign log covers over 70 sessions and 130,000 words. Is that sufficient "more"? :)
  8. J-H

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Paragon tier puts 5e more into superhero territory. If the old and decrepit wizard isn't actually an angel, is he about as good as resisting being knocked over (+6) than Arnie the 22 year old weightlifter (+5 on a 1st level character barb). It might be a good idea but I doubt it. There are...
  9. J-H

    Getting reviews

    It's your forum... which forum/subforum would you like it to be posted in? This one, or system-specific?
  10. J-H

    D&D General Making consistent Monsters?

    MM on a business card has a quick comparison chart for 6 numbers that'll get you pretty reliably close every time. Stat out what you think a monster should be, and then check the chart to see what CRs its AC, HP, to-hit, damage, and best save line up with. Take the average value and that puts...
  11. J-H

    D&D General What would you do? (Example from my game)

    Exit, long rest, or try to set up a bunch of traps and then long rest.
  12. J-H

    D&D General Making consistent Monsters?

    Good news, if they're built for 5e they are all cross-compatible. I've heard the 5.24 monsters tend to be less barbarian-friendly (bonus Force damage instead of weapon damage?) but unless you're at the bleeding edge of deadliness in a battle, you're probably fine. 5e monster manual on a...
  13. J-H

    D&D General Short folk appreciation thread – what do you play?

    The only ones I have experience with are: Halflings. Possibly the most powerful race in 5e because they are 5% better at almost everything thanks to Lucky. Any time a DM says "critical fumble" I say "halfling." Bountiful Luck extends the benefit to the rest of the party. All true luckmancer...
  14. J-H

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Not a 5.24 player, but I might steal good ideas from this thread. In my opinion, one of the weaknesses the Ranger has is lackluster defenses; if they switch-hit, shields are out, so their AC is never great, they can't benefit from HAM, they have no damage resistances except Absorb Elements...
  15. J-H

    D&D General Fixing the Offense Tunnel Vision problem

    Disengaging is a defensive action that forces enemies to chase you. Rogues, Monks, or free with the Mobile feat. I see it pretty regularly. My wife's character used Mobile a couple of days ago to de-stick herself from an azer barbarian so she could go kill the spellcaster he was trying to...
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