Hows about we get back to the intended purpose of the thread? This was meant to be a discussion on tactics to avoid getting thrown in and ways to make this work really well. Until I'm proven wrong with supported evidence beyond semantics on the word "can" I'm going to assume this tactic works...
Emphasis mine. You can choose to walk around, but when a guy pushes you, the movement is forced. Unless the power mentions that you can choose, you don't. It's no different than getting pushed across the battlefield or into a pit.
the book also mentions how you "can" move about a number of squares, meaning you choose to. The thing is, you're using Forced Movement to negate their choice of going through the portal just like you would use it to negate their choice of being pushed into a pit.
Strictly by the RAW it works. The two squares are treated as being adjacent to eachother for purposes of movement. Is there something somewhere else that conflicts with this?
I'm assuming I'm missing something that prevents this from working, or that it will eventually be erattaed, but for the purpose of having fun with the rules, lets just imagine that this works.
Arcane Gate, a level 10 Wizard utility spell. Pick two empty squares within 20 squares of you and...
Played some of KotS as the warlord. His wolf pack tactics and leaf on the wind abilities were great for getting the rogue into flanking position and the fighter into cleave position. The warlord doesn't hit very hard, but he makes sure everybody is in the right place to do their best, which is...