But if you're talking about today, how many non-D&D games are going digital only and not even bothering to offer print books, or at best print-on-demand?
Linking to a thread that may be of interest:
https://www.enworld.org/threads/prepping-for-the-wild-beyond-the-witchlight-the-witchlight-carnival.713008/
Just trust me when I say that it fits into the larger story.
And whether it can be interesting for the players is my question and the reason I created the thread. Ideally, I want both parts to be interesting instead of just one.
I'm looking for suggestions for the research phase, though. In context of this example, that would be figuring out what the potion ingredients actually are.
Part 2 is taken care of. I'm looking for suggestions on part 1. The PCs need to work out a counter-ritual rather than just find one...
In one of my games, the PCs are about to encounter a character who is under an enchantment (a custom spell effect, not something in the standard books). They have access to some books on magic, and they have the notes of the wizard who cast the enchantment in the first place. I have ideas for...
They're offering a free one-shot adventure, too. Scroll down to the "Free Demo" on the Kickstarter page, or try this link: The Holdouts Materials - Google Drive
There's also this OSE adventure that bills itself as "in the tradition of classic dungeon crawl adventures, but with a phantasmagoric...
I'm not a fan, personally. I like having my options open for longer.
I think it's because a funnel starts out wide (at the top) and narrows down. But yeah, the practical fuction is different, as you say.