Honestly, this part of the revised book was really hard for me to understand upon first read-through, but once it clicked and I realized just how customizable characters in Cypher system could be, it's also the chapter which made me want to stop reading Cypher and start playing it.
I'm willing to split the baby: Cypher shares some general design elements with Fate while its game mechanics and resolution system are completely different.
More specifically, both systems have a meta-currency which players can acquire by agreeing to accept certain roleplaying cues and can...
As much as I love Cypher System-- it's a truly fantastic game-- the lack of material on 'realistic' subtle cyphers has always made it more of a challenge to run modern, historical, or near-future hard science fiction settings using this system.
I'm super-happy to see that the new edition is...
That's a fair criticism which can be levied from various points of view against almost any fictional setting, I suppose.
I never felt like John Wick was trying to provide commentary on real-world history or politics with his Theah setting, apart from his explicit statement that 'slavery is bad...
Yeah, I think that's a big part of it. I don't think I would have bothered running the game at all if some friends who hadn't ever roleplayed before hadn't begged me to run it-- and I don't think I would have enjoyed running it so much had they been grognards like myself who held deeply...
I love 7S2e, which is weird because I hated it when I first read the books. I literally put them on my shelf for a decade and forgot about them. But then last year I had some new players-- new to roleplaying, not new to 7S-- who saw the books on my bookshelf, asked a few questions, and then...