Recent content by Jeffzilla

  1. Jeffzilla

    RPG CROWDFUNDING NEWS – Pendragon, Dark Forest, RAGNABORG, and more

    We had some great times playing the original Pendragon, although our campaign didn't last long enough to take advantage of multiple generations of characters-- something that I always regretted never getting back to. I also vaguely remember that one of the rules in this edition was kind of...
  2. Jeffzilla

    Enclave: the diceless, yet mechanically deep, narrative roleplaying game

    A couple of general questions, to anyone familiar with this game: how hackable is it? For example, how much work would be involved in a custom character profession? How closely are the 12 existing professions tied to the game's default setting? Are the basic professions flexible enough to...
  3. Jeffzilla

    Gaming Journalist Rob Wieland Passes At Age 48

    Rob was really kind and encouraging to total strangers in the gaming space, both at conventions and online. I didn't know him personally beyond those public interactions, but he seemed like a really good guy who genuinely and sincerely wanted to make games that people had fun playing. My...
  4. Jeffzilla

    ChatGPT lies then gaslights reporter with fake transcript

    Well I for one welcome our new robotic overlords.
  5. Jeffzilla

    Traveller: the iconic science fiction roleplaying game

    This was kind of my take on the mechanic, as well, although in practice we generally just backed up to the last successful enlistment (the one before the character-to-be snuffed it) and ended character generation there. I agree with both of you but also felt drawn to the game as a GM because...
  6. Jeffzilla

    Traveller: the iconic science fiction roleplaying game

    This is 100% valid and I remember it being a slog in some of my Traveller campaigns. But then I had other groups of players who seized on the cargo mechanic and had fun tracking it the same way that some D&D players enjoy managing copper and silver pieces and calculating encumbrance. I think...
  7. Jeffzilla

    Traveller: the iconic science fiction roleplaying game

    I spent many, many hours playing Traveller with friends in the late 80s and early 90s. It's hard to understand why Traveller's popularity hasn't persisted and grown the way that D&D's popularity did. I always suspected that it was more than the chance of character death during character...
  8. Jeffzilla

    White Dwarf Reflections #29

    I think the lack of balance was actually part of what made Stormbringer so much fun. Characters were just playthings of the gods in an age-old battle between law and chaos. Everybody got hosed eventually. Life could be as cruel and end as unpredictably for the mighty knight in shining armor...
  9. Jeffzilla

    White Dwarf Reflections #29

    I ran the 'Weed War' Traveller scenario! I actually used it as an introductory scenario leading into 'The Traveller Adventure,' which was published I think the next year. There's a sub-plot in 'The Traveller Adventure' about two competing shipping firms fighting over wine distribution rights...
  10. Jeffzilla

    Sci-Fi TTRPGS for September

    Very cool! I played a lot of Traveller in the FASA days but hate to admit I never updated and didn't keep up with the game past about 1990.
  11. Jeffzilla

    Sci-Fi TTRPGS for September

    I had some in Amsterdam just before taking a brief interstellar expedition and can confirm that such a thing exists.
  12. Jeffzilla

    Worlds of Design: The Problem with Space Navies, Part 2

    I have to admit, I kind of got goosebumps the first time my players executed a 'flip and burn' rapid deceleration move in The Expanse RPG.
  13. Jeffzilla

    Worlds of Design: The Problem with Space Navies, Part 2

    A classic. This is another reason why I love the way ship encounters are presented in the Expanse. A ship using thrust to turn 90 degrees will actually keep flying sideways in the same direction until its main drive gains enough momentum to start propelling it in the new direction, and even...
  14. Jeffzilla

    Worlds of Design: The Problem with Space Navies, Part 2

    I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the ire of this site’s fantastic moderation team, so I’ll only say that global cooperation and commitment to international order seem to follow cycles. I think I...
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