We had some great times playing the original Pendragon, although our campaign didn't last long enough to take advantage of multiple generations of characters-- something that I always regretted never getting back to. I also vaguely remember that one of the rules in this edition was kind of...
A couple of general questions, to anyone familiar with this game: how hackable is it? For example, how much work would be involved in a custom character profession? How closely are the 12 existing professions tied to the game's default setting? Are the basic professions flexible enough to...
Rob was really kind and encouraging to total strangers in the gaming space, both at conventions and online. I didn't know him personally beyond those public interactions, but he seemed like a really good guy who genuinely and sincerely wanted to make games that people had fun playing. My...
This was kind of my take on the mechanic, as well, although in practice we generally just backed up to the last successful enlistment (the one before the character-to-be snuffed it) and ended character generation there.
I agree with both of you but also felt drawn to the game as a GM because...
This is 100% valid and I remember it being a slog in some of my Traveller campaigns.
But then I had other groups of players who seized on the cargo mechanic and had fun tracking it the same way that some D&D players enjoy managing copper and silver pieces and calculating encumbrance.
I think...
I spent many, many hours playing Traveller with friends in the late 80s and early 90s. It's hard to understand why Traveller's popularity hasn't persisted and grown the way that D&D's popularity did. I always suspected that it was more than the chance of character death during character...
I think the lack of balance was actually part of what made Stormbringer so much fun. Characters were just playthings of the gods in an age-old battle between law and chaos. Everybody got hosed eventually. Life could be as cruel and end as unpredictably for the mighty knight in shining armor...
I ran the 'Weed War' Traveller scenario! I actually used it as an introductory scenario leading into 'The Traveller Adventure,' which was published I think the next year.
There's a sub-plot in 'The Traveller Adventure' about two competing shipping firms fighting over wine distribution rights...
A classic.
This is another reason why I love the way ship encounters are presented in the Expanse. A ship using thrust to turn 90 degrees will actually keep flying sideways in the same direction until its main drive gains enough momentum to start propelling it in the new direction, and even...
I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the ire of this site’s fantastic moderation team, so I’ll only say that global cooperation and commitment to international order seem to follow cycles. I think I...