Recent content by jmartkdr2

  1. jmartkdr2

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Honest question: who is demanding that? Like, actually want the game to have no consequences at all for player actions?
  2. jmartkdr2

    D&D General Ranger Identity Patch (+)

    The problem with terrain specific subclasses is it’s hard to make them useful outside that one terrain. A Winter Walker is great in an arctic campaign but much weaker in a globe-trotting one. (This is why I prefer a Horizon Walker type that can adjust to whatever terrain you’re in, though not...
  3. jmartkdr2

    D&D 5E (2024) Unfreezing the Narrative

    If this is a recurring problem at you table, a less radical solution might be more than enough: the Whiff Die Every time you miss, you gain a +1 bonus to hit on your next attack roll. This clears once you hit. Use a big die to remind yourself of the bonus. Eventually, you'll hit. (If you...
  4. jmartkdr2

    D&D 5E (2024) D&D Classes without Subclasses?

    It's not totally dissimilar, and blaot is an issue. With PF2e, it's worth noting that 1) you still get subclasses they're just weaker 2) you also get ancestry feats, skill feats, and general feats on top of class feats and spells, so you're making multiple choices at each level - and to keep...
  5. jmartkdr2

    D&D 5E (2024) D&D Classes without Subclasses?

    One by one: Artificers: you move all the subclass stuff to infusions. Works well enough for most but the armor infusion is either OP or level-locked to 10th or higher Barbarian: you're all totem barbarians now, but with more totem options. Bard: need more feats to cover the gaps Cleric...
  6. jmartkdr2

    D&D General Mounted Archers

    I played a short game of Pathfinder 1e a while back where we were all mounted. We used a supplement for more interesting riding rules and it was fun; ranged didn't outshine lancers though. I don't recall any chariots but elephants with howdahs and massive rolling platforms were involved in one...
  7. jmartkdr2

    D&D General Ranger Identity Patch (+)

    I think the trick here is to add a layer below subclass to give extra customization, then you can just lean into stuff with the subclass. So, paralleling warlocks: you get knack that are single discrete boons a la invocations, a Talent that's more powerful and possibly build-defining but a...
  8. jmartkdr2

    D&D General Pact of the Blade Warlocks - How often do you change your weapon?

    For a brand new player, switching weapons every day can be fun even if it’s not optimized. He can play around with the system, try out the different masteries and find out which are the most fun. After a while he’ll probably settle in on a favorite and stop switching most of the time, but...
  9. jmartkdr2

    D&D General Pact of the Blade Warlocks - How often do you change your weapon?

    I did occasionally switch to a bow for ranged-only encounters, which requires the Improved Pact Weapon invocation, but other than that it just didn’t come up much. At least in 2014 rules weapon damage types rarely mattered.
  10. jmartkdr2

    D&D 5E (2024) An Optional Counterspell Metagame

    This seems like something that some players would find fun (even me in the right mood) but could be a real headache for the dm if they have to run it and weren't prepared to do so. So a more complex system something I'd rather see as an optional module than a change to core. I do support...
  11. jmartkdr2

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    That kind of was the original question: how the dm should adjudicate the class's fluff, when the mechanics technically only imply that you should. Strongly imply, I'll agree, but Rules as Written you shouldn't do much of anything. So the question is about asserting more dm authority than RAW...
  12. jmartkdr2

    D&D General Pact of the Blade Warlocks - How often do you change your weapon?

    This might be a 2024 rules specific question - under the 2014 rules with no masteries I almost never did but masteries might change that.
  13. jmartkdr2

    D&D General Ranger Identity Patch (+)

    You might need to move “combat pet” into the major power category and leave the middle-power pet to scouting buddies, but overall I think this approach could work.
  14. jmartkdr2

    D&D General Ranger Identity Patch (+)

    The trick with a pet class - one where the pet is the main thing the character is bringing- is to make it so two turns (pet and master) only takes as long as a single turn for anyone else. On average, anyway. But to do that you need both a dead simple pet and a dead simple master - like they...
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