Exactly. Experienced players will create a character on the spot (probably using dnd beyond). New players can find the existing pregens overwhelming and not always the the sorts of characters they want. Having to figure out what spells to use are an example of this since you need to find them in...
The way I think about this data is that may be a combination of three groups of activity:
Brand engagement - Engaging with the WoTC promotional activities, announcements, UA, surveys and forums, etc. You would expect this to peak in the lead up to a product being released, after a significant...
I checked using the app and it doesn't seem to update the last active time.
I'm not sure what the chart means by Weekly Average Users. Maybe it is a rolling average? It seems too fine grained for averaging a week at a time.
Just a note on the underlying system Evil Hat were using.
It doesn't seem to be using FATE. The character archetypes don't look like how you would wright one for FATE and refer to 'moves' which is not a FATE thing.
Evil Hat have been doing a lot of Powered by the Apocalypse and Blades in the...
Normally I use a Sly Flourish's 8 steps, but I currently running the free content from the 100 one-shot wonders at the game store. The only notes I'm making are the monster CRs on the adventure.
This is the best format for one-shot adventures I've seen. I've run a few AL adventures, and I need...
I'm not sure why I am interested in the subject, since I don't actually like horror (although I don't mind 'performative' horror like Buffy the Vampire Slayer). Maybe it is because I like FATE which went from saying 'you can't do horror with FATE' to 'here is our horror toolkit'.
I thought I...
I think that the idea that FATE features competent characters gets overplayed. In FATE you can be a competent common person. It has a fiction first philosophy. In the last FATE game I played, we were baby raccoons in a high tech warehouse.