Recent content by John Lloyd1

  1. J

    Christmas Songs from the Southern Hemisphere

    There is this Santa Wear Your Shorts from Hi-5 for kids: Sant Wear Your Shorts There is also 6 White Boomers from an artist I won't name.
  2. J

    What are you reading in 2025?

    I bounced off it too. I guess I was hoping it was going to get better when I read the second book. It was very much not Pratchett. It seemed to have an American New World vibe to it which I find annoying.
  3. J

    Tell me about your experiences running games at a FLGS

    It has changed over the years. The first campaign I ran was Goodman Games's In to the Borderlands ending in a TPK. The players were relatively constant. I would usually have a core set of players who would be there from session to session. Over the years, the store wanted to ensure new players...
  4. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I run Friday night tables at a LFGS. I am lucky to get the same players 2 weeks in a row.
  5. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm doing mostly one-shots at the moment. Real-time is very important to me.
  6. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I assume that the scene includes more that just the combat itself (on average).
  7. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    As with anything, it varies, but I would say around 3-4 rounds per encounter. I DM at a FLGS, so player skill is probably different.
  8. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    10 minute combats seem very quick to me. @SlyFlourish estimates 45 minutes per scene (Scenes – The Catch-all Step of the Lazy Dungeon Master). That seems more realistic. Obviously, it changes depending on character level, number of players, player familiarity with their abilities, encounter...
  9. J

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I would prefer the assumptions were that one adventuring day can be completed in 3 hours including all 3 pillars.
  10. J

    Genre Discussion: Cyberpunk

    Gibson said, "Science fiction’s always been about the present. It’s seldom really about the future. It’s just a way of talking about the present in a way that otherwise might be difficult." So, in a sense, CyberPunk was 'real' in the 80's.
  11. J

    D&D 5E (2024) Teos talks about using the hero’s of the Borderlands Starter Box to run games.

    @Alphastream, how long did it take for new players the create a character using the starter box?
  12. J

    D&D General Take A Look At The Class Boards From The New D&D Starter Set

    I would point out that the Lost Mines pre-gens didn't have much room to write abilities. Take the dwarven cleric as an example. There is no place to write their prepared spells. The fact they have to choose spells is hidden in the small print. While the play mats should make that a lot easier...
  13. J

    D&D General Take A Look At The Class Boards From The New D&D Starter Set

    I like this play mat and cards approach because of this scenario: Most pregen character sheets don't have the spell descriptions and the player will need to find the 4 or so different spell options in the rule book and on different pages. With this solution, the player flips the cards over and...
  14. J

    What are you reading in 2025?

    This is the bit that gets me when talking about Cyberpunk being dystopian. It has always struck me as being more noir. The whole world isn't necessarily terrible, just the bit where the story takes place. They are stories about the underbelly of society.
  15. J

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    On what makes a 'golden age', I think a range factors that should to be considered: Level of player engagement (i.e. number of players and the amount of play) Publishing strength Diversity of game systems and players You could have a range of measures for each of these factors (i.e. con...
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