I bounced off it too. I guess I was hoping it was going to get better when I read the second book. It was very much not Pratchett. It seemed to have an American New World vibe to it which I find annoying.
It has changed over the years.
The first campaign I ran was Goodman Games's In to the Borderlands ending in a TPK. The players were relatively constant. I would usually have a core set of players who would be there from session to session.
Over the years, the store wanted to ensure new players...
10 minute combats seem very quick to me. @SlyFlourish estimates 45 minutes per scene (Scenes – The Catch-all Step of the Lazy Dungeon Master). That seems more realistic. Obviously, it changes depending on character level, number of players, player familiarity with their abilities, encounter...
Gibson said, "Science fiction’s always been about the present. It’s seldom really about the future. It’s just a way of talking about the present in a way that otherwise might be difficult."
So, in a sense, CyberPunk was 'real' in the 80's.
I would point out that the Lost Mines pre-gens didn't have much room to write abilities. Take the dwarven cleric as an example. There is no place to write their prepared spells. The fact they have to choose spells is hidden in the small print. While the play mats should make that a lot easier...
I like this play mat and cards approach because of this scenario:
Most pregen character sheets don't have the spell descriptions and the player will need to find the 4 or so different spell options in the rule book and on different pages. With this solution, the player flips the cards over and...
This is the bit that gets me when talking about Cyberpunk being dystopian. It has always struck me as being more noir. The whole world isn't necessarily terrible, just the bit where the story takes place. They are stories about the underbelly of society.
On what makes a 'golden age', I think a range factors that should to be considered:
Level of player engagement (i.e. number of players and the amount of play)
Publishing strength
Diversity of game systems and players
You could have a range of measures for each of these factors (i.e. con...