Recent content by JonDeNor

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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    Last James talked about it, he talked about it being survival horror. The monsters in the dungeons being unknown horrors. Toying with the idea of not having names for the monsters, only art, and have the players name the monsters as they encounter them. A post-apocalyptic world with isolated...
  2. J

    Draw Steel: Fake variety helps no one

    In Draw Steel, 1d6 would be too much variability. I think part of the point is that they're the "same". You get ~2 heroic resources on your turn. Based on your class (and it's "source of power") it may be a reliable source of heroic resources, or a bit more chaotic. The part about remembering...
  3. J

    Draw Steel: Fake variety helps no one

    See. I don’t get this. Why is it an annoyance? Is it that it’s not uniform across all classes?
  4. J

    Draw Steel: Fake variety helps no one

    Honestly, some of the names feel a bit "different for different's sake". Some of them I feel is more justified: if they called the fury "barbarian", I think it'd give the wrong impression to players coming from D&D-adjecent games. The fury is kinda like a barbarian at first level, a little less...
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    Draw Steel: Fake variety helps no one

    The generic name is Heroic Resource. Not very inventive, but it's descriptive. Each class has their own name for flavor. Colville are particular about names in the game, and want the name for each class' heroic resource to be in line with the fantasy of the class. (See also: ability names)...
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