I mean, it's also a rather crucial part of so many other Star Wars mediums. So many video games deal with adding equipment or customizing your gear (particularly the RPGs, but also the legendary pod racer game from back in the day). Within the RPG space, Star Wars has always been a book that is...
Eh, I think the style and equipment are actually part of the roleplay aspect that people go to an RPG for, especially Star Wars, especially when we look at things like the Falcon.
I think it plays into Star Wars more than you think, it's just... you aren't there for it normally. The Millennium...
A little late to the party, but...
Put me down as a guy who really loved the FFG game. It had some problems with certain kinds of uses for its systems (If you wanted to a campaign closer to the old X-Wing/TIE Fighter games, you needed to make some modifications) and one book came out a bit...
Oh, you won't find an argument from me. But I honestly think a lot of this is just people being "Oh, it's brightly-colored" and assuming it's all happy.
I've not experienced Pathfinder 1E specifically, but I have a decent amount of experience across the variety of 3.X games, and honestly I'm amazed that this is a conversation. I feel like some people may have played enough 3.X games that they just don't see the complexity the same way a new...
I mean, it's a lot easier to practice with them compared to a bow because you just don't have a fear of losing ammo in the same way you do when training with a bow. You can't always pick up an arrow and fire it again. With a sling, you can always try with a random rock. It offsets fairly well.
Slings are a shepherd's weapon! Easy to make, can practice with wherever you are at. Obviously bullets are better than random rocks, but a sling isn't as difficult to learn as a bow and much cheaper, plus it doesn't weigh much. Given that D&D mixes ancient and medieval stuff a bunch, not...
Crossbow/Sling/Dart Wizard are one of those wonderful pieces of nostalgia that are really difficult to explain to anyone not familiar with how old D&D works and why a Wizard would use such weapons. They are such D&Disms, but they do make me smile a little bit from their goofiness.
Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it.
My whole point is that we shouldn't appeal to popularity as some sort of...
Hey, I get it. Lord knows I've been there for other games (I've been in a few wargames playtests that did not go the way I was hoping they would). It's always rough. 🫂
At the same time, sometimes you don't know what you want until you actually try it. I remember being told about the PF2...
I mean, I feel like the "Argument from Popularity" fallacy is a fallacy for a reason, and if you had a real point to make you'd find a way to properly argue it instead of saying "Well, it's popular, that has to count for something". Well, it could, but that doesn't actually speak to quality...
I'm not saying change everything, I'm saying to exercise some designer authority instead of simply ceding all power to surveys. I bring up the druid wildshape for a reason: it's a change that made sense (even if it needed refinement), but instead was cutoff at the legs because I don't think the...