Recent content by Kalshane

  1. K

    D&D 5E Is Dying really hard?

    Yeah, falling in D&D has never been super-deadly for high level characters. One of my players in the early days deciding to have his fighter take the "quick" way down a 500' cliff is something we still talk about. (He had 106 hps before taking his leap and 3 left on impact. One of the other...
  2. K

    D&D 5E Does Poison Immunity make you immune to the poisoned condition?

    I would say "yes" but I'm struggling to think of an instance where immunity to poison damage is granted where the poisoned condition isn't also mentioned.
  3. K

    D&D 5E Is Dying really hard?

    The party I'm running a game for now includes a Life cleric, so him healing in combat tends to be a decent tactic (the paladin and the ranger, on the other hand, are often disappointed when they spend a precious spell slot and action on a cure wounds to only restore a whopping 4 hps to their...
  4. K

    D&D 5E ASI's at Character Level instead of Class Level

    I agree with the folks who say this is going to make multiclass characters more powerful (generally at the expense of single class characters.) It's fine if everyone is onboard with it and likes the idea of playing a game where everyone dips in various classes. The PCs will definitely be more...
  5. K

    D&D 5E The D&D rapier: What is it?

    True. He stuck to traditional single-sword for duels (and supposedly switching to a wooden sword at that, starting with his duel with Sasaki Kojiro) and went with two (steel) swords in situations where he was outnumbered.
  6. K

    D&D 5E The D&D rapier: What is it?

    Well, Myamoto Musashi and his Niten Ichi-Ryu (using katana and wakizashi together) was a notable exception, though I'd agree that it's certainly unusual and specialized enough of a style to require a feat. (Unfortunately in 5E once you go through the trouble of using a feat on it, you might as...
  7. K

    D&D 5E Does anyone boost GWF style?

    I actually tried GWF=Strength Damage on miss (well, we did a miss within 5 of the AC) in a game I ran and we ended up ditching it because no one remembered to use it and it didn't feel right in any case. I like the dice boost we do now because while the average damage increase is about the same...
  8. K

    D&D 5E Does anyone boost GWF style?

    For my games GWF style bumps the damage die one level (1d8 becomes 1d10, 1d10 becomes 1d12, 2d6 becomes 2d8, 1d12 becomes 1d16 [we play in Roll20, so 16-sided dice can exist, but at the table I'd let the GWF greataxe user choose to either roll 2d8 or 1d12+1d4, if it ever came up.]) which...
  9. K

    D&D 5E Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?

    The rules as they exist discourage or at least counter-balance class dipping (since class abilities tied to a score tend to have "minimum of 1" language and/or don't come online until several levels into the class, in which case having a penalty in that attribute is meaningless). The DM can...
  10. K

    D&D 5E Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    I used to treat the "summon horse" aspect of the 3.5 paladin more as a divine coincidence sort of thing. The horse was there when the paladin needed it (waiting around the next bend or whatever) but otherwise off doing celestial horsey things that didn't need to be worried about. From a...
  11. K

    D&D 5E Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?

    I'd think a "failed wizard" with low Intelligence would easily be handled with the Sage background and maybe the Magic Initiate feat. I'm not sure why a full class level (or more) is needed to represent something a character tried to do and discovered he was really bad at. As for the paladin...
  12. K

    D&D 5E Why D&D Can't Have a Good Video Game

    As someone who loved Temple of Elemental Evil (so much so that I helped out with the modding community on it) because it replicated the D&D mechanics so closely, I have to disagree with the folks saying a good D&D game needs to ignore the mechanics. I probably played through ToEE over a dozen...
  13. K

    D&D 5E The D&D rapier: What is it?

    By that logic dual-wielding scimitars (or shortswords) is pointless as well, since the average damage is the same. (2d6 vs 1d8+1d4) The point is allowing a historical style (fighting with rapier and dagger at the same time) without forcing them to take a feat (at which point it becomes...
  14. K

    D&D 5E The D&D rapier: What is it?

    Last I checked attacking with a shield counted as using an improvised weapon (so no Proficiency bonus unless you have Tavern Brawler); a shield also isn't light, finesse or allow you to use a non-light weapon in your main hand if you attack with it (without possessing the Dual Wielder feat.) Not...
  15. K

    D&D 5E The D&D rapier: What is it?

    (Nothing to see here.)
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