D&D 5E Does anyone boost GWF style?

JPicasso

First Post
Wondering if anyone has any homebrew boosts to GWF style to bring it up to par with Dueling style. I'm talking about the fighting style choice, not the feat. The feat could stand to be possibly nerfed, but I'm not talking about that.

If Dueling gives one +2 straight damage, plus the option of shield,casting, it seems that the fighting style for two handed weapons falls a little short, with it's one-time reroll -on base weapon damage only - for 1's and 2's isn't nearly as good. So I'm wondering if anyone enhances GWF style a bit, to make it more fun?

for instance, a +1 AC, or straight +2 like dueling, or letting characters apply divine, sneak or extra damage to the 1's and 2's rule?


EDIT: Took out reference to dueling option being two-weapon fighting, oops.
 
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In my homebrew, the three basic fighting styles are:
  • +(LVL/4)+1 to attack rolls with a one-handed weapon.
  • +(LVL/4)+1 to damage with a two-handed weapon.
  • +(LVL/4)+1 to all saves, and half that amount to AC.
If you just wanted to give +3 flat on two-handed weapons, that would probably be fine.
 

I allow players to reroll 1's and 2's on any damage dice on an attack with a weapon that qualifies for the style. Sneak attack, flaming weapon damage, hex damage, smite damage, etc.
 

I allow players to reroll 1's and 2's on any damage dice on an attack with a weapon that qualifies for the style. Sneak attack, flaming weapon damage, hex damage, smite damage, etc.
Same. Just about everybody gets some source of bonus dice, so this scales nicely.
 

It isn't necessary. Even if you put the feat aside (which is generally a bit disingenuous when you consider that most games allow the feat and few PCs have GWF, but not GWM for more than a few levels), Getting to reroll 1 and 2 is effectively nearly a +1 per die, and when you get to do it on critical dice as well, it adds up. Dueling's superiority is clear, but it isn't like people are clamering about duelist approaches being overpowered.
 

For my games GWF style bumps the damage die one level (1d8 becomes 1d10, 1d10 becomes 1d12, 2d6 becomes 2d8, 1d12 becomes 1d16 [we play in Roll20, so 16-sided dice can exist, but at the table I'd let the GWF greataxe user choose to either roll 2d8 or 1d12+1d4, if it ever came up.]) which separates it from the flat bonus of dueling but avoids the extra re-rolls of the PHB version.
 


I like 1.5x strength bonus for damage with GWF (rounding up). This helps fix the silliness around one-handed longsword dueling vs two-handed longsword GWF and also the greatsword (2d6) vs greatax (d12) GWF.
 


If you aren't liking the re-rolls, you could just switch back to the playtest version of Great Weapon Fighting style: Do your strength modifier in damage when you miss someone with a weapon attack.
 

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