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Keldryn's latest activity
Keldryn
reacted to
Stormonu's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
Pure and simply, the community has become too wound up about balance and expedience. Can't have a pet monster or follower trivialize an...
Oct 1, 2025
Keldryn
reacted to
Stormonu's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
5E's poor handling of mounts, pets, familiars and the like grates on me. They've become handicaps that have to be poke-balled to work...
Oct 1, 2025
Keldryn
reacted to
kermit4karate's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
Have you tried Shadowdark? P.S. I think it's a masterpiece, BTW.
Oct 1, 2025
Keldryn
reacted to
Pamphylian's post
in the thread
D&D General
Self-Defeating Rules in D&D
with
Like
.
And the Joys of At Least Occasional "Simulationism" There's an approach to rule-making that shows up in a few places in D&D 5e (and...
Oct 1, 2025
Keldryn
reacted to
Umbran's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
It think you seem to be defining "the industry" as everything other than D&D, which is still actually most of the market, and is/has...
Oct 1, 2025
Keldryn
reacted to
Corinnguard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
It's certainly possible that the pendulum is making its' way to some degree of complexity and crunch. However, it's hard to say if the...
Oct 1, 2025
Keldryn
reacted to
Morrus's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
A rules-heavy game requires a lot of work, development, and playtesting—which often translate into resources and money. They’re also...
Oct 1, 2025
Keldryn
reacted to
DinoInDisguise's post
in the thread
D&D General
Stop Yapping, Start Playing: Trimming GM Descriptions
with
Like
.
I want to write something verbose about verbosity. How GMs talk too much and accomplish too little with all their yapping. If you've...
Sep 30, 2025
Keldryn
reacted to
Desdichado's post
in the thread
D&D General
Eberron - why don't you run it? [-]
with
Like
.
I've always liked Eberron, but my biggest hurdle in running it has been its focus on themes that I'm not interested in pursuing. I've...
Sep 19, 2025
Keldryn
reacted to
Snarf Zagyg's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Haha
.
Fair, but still... it's one of those "game" things that doesn't always mesh with the fiction of the world. I mean ... do the people in...
Sep 16, 2025
Keldryn
reacted to
Sacrosanct's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Like
.
No, I meant how they were handled and how it went down. Let's create this one monster to get a players! Now that we did this one...
Sep 16, 2025
Keldryn
reacted to
kermit4karate's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Like
.
YAASSS!!! Probably the best example of all. You said it too. The idea was so awesome! Everyone wanted to play with psionics, and just...
Sep 16, 2025
Keldryn
reacted to
kermit4karate's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Like
.
Few examples of 1E rules that I never saw anyone actually using. These were widely considered poor ideas from the start: Combat rounds...
Sep 16, 2025
Keldryn
reacted to
Nikosandros's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Like
.
That is one long debate. My interpretation has always been that the rules for bards entirely supersede those for dual classing.
Sep 16, 2025
Keldryn
reacted to
Micah Sweet's post
in the thread
D&D General
I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome
with
Like
.
Intentionality in RPG design is always a good thing IMO, even if I don't personally care for the results.
Sep 16, 2025
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