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kermit4karate's latest activity
kermit4karate
replied to the thread
Will the complexity pendulum swing back?
.
I feel like AD&D is/was rules lite. Everything before 3 was rules lite, IMO. It was with the addition and expansion of skills (went...
Tuesday at 2:48 PM
kermit4karate
reacted to
GM Lent's post
in the thread
What is your favourite part of TTRPGing?
with
Like
.
I love the freedom for the game(s) to do absolutely anything and take me/us anywhere. I have never been a video gamer, largely because...
Tuesday at 2:17 PM
kermit4karate
replied to the thread
Will the complexity pendulum swing back?
.
Uh.... The people who started with the actual rules-lite games because that's how the games actually were back then will prefer the...
Tuesday at 2:16 PM
kermit4karate
reacted to
Micah Sweet's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
That is A5e's focus on extra rules, but it also has a fair amount of world sim stuff (one of the things I love about it). ACKS just...
Tuesday at 2:04 PM
kermit4karate
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
I would assume people are here because the thread topic is relevant to many more games in the D&D-style game sphere than just WotC's...
Tuesday at 2:04 PM
kermit4karate
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
The "lol, learn to code" crowd has gotten very quiet, now that low level knowledge of coding turns out to be one of the first things a...
Tuesday at 1:56 PM
kermit4karate
reacted to
Morrus's post
in the thread
D&D General
Stop Yapping, Start Playing: Trimming GM Descriptions
with
Like
.
I use comparisons a lot. You approach the house--think Wayne Manor. Everybody will imagine it slightly differently, but that's OK...
Tuesday at 1:52 PM
kermit4karate
reacted to
Ryujin's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Some people whine that SciFi in which an advanced civilization forgets how to make and repair its tech is unrealistics. <Waves hands at...
Tuesday at 1:38 PM
kermit4karate
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
Those are suggestions, not hard rules, and they're not ones I agree with or care about.
Tuesday at 7:19 AM
kermit4karate
replied to the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
.
In no version of D&D at any time in its history has this interpretation of the rules been widespread. With the rules as written, IMO...
Tuesday at 7:14 AM
kermit4karate
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
Yup. Breaks it wide open for me, because it makes no sense. Neither of the other excuses make much sense to me either, to be honest...
Tuesday at 7:03 AM
kermit4karate
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That only adds more complexity. 6 out of 30 is a recipe for paralysis for someone who has a hard time making decisions. 80% of the...
Tuesday at 7:02 AM
kermit4karate
reacted to
Sepulchrave II's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My attempt at levity failed miserably. My point was wouldn't it be funny if our heroes' swords routinely broke in combat. I probably...
Tuesday at 7:00 AM
kermit4karate
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Fair enough. Good thing I've never cared much about what's popular.
Tuesday at 6:59 AM
kermit4karate
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You make some good points, but you are also leaving out 99% of the wizard's complexity at character creation. The player of the wizard...
Tuesday at 6:59 AM
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