Recent content by kigmatzomat

  1. K

    D&D General Mounted Archers

    As a boosted basic steed for level 5-12, its a solid change. At 9th get a boost to hp & AC with a 3rd level slot. The plus side of Xanathar's Greater Steed at 4 is they understand language, keep share spells, and can have additional specials like faster speed, darkvision, more hp, languages...
  2. K

    D&D General Mounted Archers

    I left out the part where steeds, being int 6+ and who understand language, can attune magic items. You need an item that can be used by the steed, though. Pegasi and dire wolves/tigers are pretty limited in options. Hats and helms are generally a no. Also things that require command words are...
  3. K

    D&D General Why fear is good for PCs

    I don't do that but I have had a dragon take the mule of a 2nd level party as they made camp. They didn't lose any important gear as it was unloaded and they had consumed enough supplies they didn't need the mule. But they did need to know that there were REASONS this area was not inhabited...
  4. K

    D&D General Mounted Archers

    First, Aid raises your max hit points, its not temp hit points. So it stacks with temp hp. Plus healing "renews" it, so its not just hp now, it can be +5hp/fight throughout an adventuring day. And one Aid benefits 3x targets, so its way more efficient than it looks, especially on summons that...
  5. K

    D&D General Mounted Archers

    What? You didn't cast Warding Bond? Or Aid? Heroism? (Those last 2 can apply to both of you at the same time with one casting each) Get the Inspiring Leader feat to grant bonus hit points because they understand common? Or Mounted combat to take full advantage of the aura bonus to saves? We...
  6. K

    Lances were designed to shatter and be disposable?

    Also keep in mind that prior to the adoption of both stirrups and high-backed saddles, a rider could not do the lance-under-arm maneuver because they'd risk knocking themselves off their own horse. Early medieval lancers needed a stance that allowed them to apply a lethal amount of force to...
  7. K

    Why aren't megacorps as big a part of Steampunk as they are of Cyberpunk?

    Individuals like J.P. Morgan, who's fortune ballooned during the american civil war as he did things like manipulate the price of gold and selling overpriced rifles to the federal army by investing money from confederate sympathizers? Or George Pullman, whose company town was described in 1875...
  8. K

    How Complex Do You Prefer Your TTRPG Systems In General

    I'm a 9 with Earthdawn as my favorite system. Statistically consistent, many levels of success, layered mechanics, balance between casters and melees, and a setting thoroughly integrated with the mechanics so all RAW are in-game terms. 3e is my next favorite, though if I were to run it again...
  9. K

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    That is, IMO, the delineator between Tactical Studies Rules' fantasy wargame where players used heroes (and their hirelings/followers) to try and defeat dungeons created by referees and the emergence of the D&D role playing game where people play heroic characters that are more capable than they...
  10. K

    The oldest tech you still use

    I have some automotive tools I was given the late 80s that were likely made in the late 70s. Until this summer I had a timing light of the same vintage. Electronics wise....I have a USB hub I use as a charging hub to charge game controllers. That's probably a mid-2000s era. I have data files...
  11. K

    D&D General So how do Half-Elfs feel different to Elfs?

    The actual text is Not "on average" not "typically". "Can live to be 750." Not a lot of wiggle room there, even with the change from a stat block in 5e14 to narrative text. A change mainly so they could save page count in 5e24. None of the races use the exact same language, being moved out...
  12. K

    D&D General So how do Half-Elfs feel different to Elfs?

    For a shared discussion of half elves in 5e RAW, elves grow old and die by about 750yro. If you want to discuss homebrew elves unique to your fantasy heartbreaker, I suggest this thread: AD&D 2E - Fey, but Old Skool
  13. K

    D&D General So how do Half-Elfs feel different to Elfs?

    That might be for the faeries of the Feywild, but elves are flesh and bone. They aren't fey anymore. Magic circles don't hedge them, Forbiddance doesn't forbid them. They are mortals. In their own way, they are like aasimar and tieflings, retaining only part of their planar heritage.
  14. K

    D&D General So how do Half-Elfs feel different to Elfs?

    There are some half-blood tropes online, mostly full of black humor. The grandmother-friendly one is from All for One, for their half-orc, where the "punchline" was the half-orc is from a loving (if somewhat violent) family.
  15. K

    AD&D 2E Fey, but Old Skool

    Heh. Just realized fey:mortal interactions are like CRPG player:NPC interaction where the players skip all the cut scenes and dialog to get to the decision points.
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