I'm a 3e type by nature who would love nothing more than a table of +2s & -3s but I will try to follow 5e design philosophy.
5e2024 mechanics are
Physical interaction with the image reveals it to be an illusion, for things can pass through it.
a creature who takes a Study action to examine...
I also forgot to mention low-level illusions mimicking higher level spells. Silent Image does a great Wall of Fog. And if your allies know it's an illusion, they can quickly see through it. Or even better, make the illusion before combat starts so they can disbelieve then "animate" it forward...
I think there is one aspect missing: animated illusions.
Minor image makes a static illusion.
Silent image and Major Image can be animated, using the caster's action.
So assume an illusion of a humanoid statue. A sword or arrow attack at a Minor Image passes through and should justify some...
I'm playing in a PoTA game, 6 players, 3 familiars, 3 steeds, one sidekick. We're dealing with the fourth mega-baddie. Pretty sure the dm has upscaled it because we're 19th level. He interspersed Ghosts of Saltmarsh and another one involving the fey. I can't talk about the set up stories...
I ran Loom of Fate as a precursor story. Make one of the senior technos be an actual person, not just a techno caricature, trying to convince the "damsel" to become a "hero" rather than force her to obey in some amoral concept of "greater good". Have a bit of visible strife between the...
I left out the bit where Merlin has to take people forward to the Apocalypse first, then backwards in time. Which gives opportunities for the Wyrm to have conversations with PCs. Time and space are broken so such things can happen simultaneously and in private.
Other small bits
All the...
I ran a MtA game set near a college campus, in an old house with numerous tenants of different ages, which draws no attention in that part of town.
The plot was a pastiche of published adventures i strung together, the main one is MTAs Chaos Factor, except removing the worst character.
I...
I do '50gp onyx & 2x 75gp opals' over "3x gems totaling 200gp" because my games tend to allow for crafting. Red gems for fire items, blue water, tiger eye for vision/animal items, etc. I also give the "sale" price of gems by default so they can properly value them as a currency. Between...
If they are 9 now, why not just run these characters? Have a session -1 to build characters up to 11 and then session 0 is an 11th level boss fight and then they level them up to 12. Skip some character time but have a bit of "getting used to the new level" time.
Princes of the Apocalypse is an official 5e adventure-path that is pretty filthy with loot. It gave out many rares and two Legendary, excluding the plot-mcguffins. I mean, it introduced 5 new Uncommon magic items and 2 new Rare items, plus a bunch of Very Rare/Legendary mcguffins.
Depending on when/where
Architecture was for structures, including plumbing and water supply
Engineering was siege engines (ballista, catapult, trebuchet)
There were overlaps at various points with mining (sappers) and shipwrights (hoists, winches, etc).
Clockworks could be machinery. The...
I think the meme is "tell me you have never listened to the lyrics of any RAtM songs without saying you've never listened to the lyrics of any RAtM songs"
I mean the band's name is a political statement.
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I didn't say it was for fighting, I said it was "distilled cult leader". The cult does the fighting for Dear Leader. That way Leader can escape and become a recurring villain.