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  1. K

    D&D General Advice needed for planar adventure...

    5e requires a tuning fork "attuned to a plane of existence". That could be from the plane or just skillfully crafted.
  2. K

    D&D General Advice needed for planar adventure...

    To piggy back on what the previous poster said, the Ethereal borders the Material planes....all of them. So in theory they can wind up adjacent to other realms. Navigating to the Hells may require charting a course using other planes as reference points in regard to some other aspect of the...
  3. K

    D&D (2024) Magic Secrets: Best Necromancy Spell With Dis. On the Save.

    Yeah, I misread the spell levels in OP. Contagion is good at that level, given you can then weaken any one save type, meaning your non-necro spells also get a boost. And if you have big bad with a habit of teleporting away you can nerf them for up to a week. Bestow curse is good, especially...
  4. K

    D&D (2024) Magic Secrets: Best Necromancy Spell With Dis. On the Save.

    Eyebite. Lasts a minute, has a couple of options to take even big baddies out of the fight by making them flee or sleep (fun fact, dragons aren't immune to sleep spells) Sickened is normally a weak choice b/c saves make you immune to this casting, but disadvantage on saves makes it quite...
  5. K

    D&D (2024) Illusion Magic in 2024

    What RAW? Their movement rate by RAW is immense. Since range is 120ft, that's up to 240ft of movement. Hmm. Seems like by RAW they can move about in any fashion. Now, can the illusion be made to react to others? Carrying on a conversation is a back and forth exchange sustained over time...
  6. K

    D&D (2024) Illusion Magic in 2024

    Ah, but if the caster uses their action to Animate the illusion (which is able to sustain a conversation per Major Image) the illusions can dodge said arrows. Which gets us to the nuhuh-uhuh-nuhuh loop of the archer and caster arguing if the illusion can dodge arrows. Rule hole! (I propose...
  7. K

    D&D (2024) Illusion Magic in 2024

    I beg to differ, they are awesome in this setting. Silent image is a 1st level spell that lasts 10 minutes, can be up to 15ft across (Large) and can be animated. An illusory shadow or ghost can occupy a number of foes in that time. A weirdly shaped translucent floating blob with a variety of...
  8. K

    D&D (2024) Illusion Magic in 2024

    I am not sure how you get something different from It says during either your move or action you can interact with one object or feature of the environment for free. "Free" is not an action of its own, ergo, a non-action. But it must happen as part of a character's move/action. Meaning...
  9. K

    D&D (2024) Illusion Magic in 2024

    I think That's not quite correct. in the OP you say Meaning "interaction" is a non-action that occurs as part of another action/move. So you could poke a suspected illusion on your turn for free, assuming it was stationary. And that its an illusion of an "object or feature of the...
  10. K

    D&D (2024) Illusion Magic in 2024

    I find the "boulder" rules in phb just fine. Did you shoot an arrow into a boulder? Yeah, it's an illusion. Did you watch your ranger's arrow fly through a boulder? Yeah, that's an illusion. To me there are 2 holes: 1) Illusions of intangible objects : "did you see your archer's arrow fly...
  11. K

    Worlds of Design: Battle Maneuvers

    Yes but those "close" are of the "too little time to form up" kind of close. Roman legions would take hours to form up. At that point, "too close" is 3-5 miles away. Hannibals's "close range" ambush of Flaminius at Lake Trasimine had the Carthaginians hiding a half mile to a mile away...
  12. K

    Worlds of Design: Battle Maneuvers

    I think this neglects the fundamental maneuvers that are rolled into mass combat and are considered to obvious as to not need mentioning, except they do. First up is distance. Ttrpgs seem to believe that most enemies encounter each other at like 75ft. The number of adventures where the set...
  13. K

    D&D (2024) Illusion Magic in 2024

    I'm a 3e type by nature who would love nothing more than a table of +2s & -3s but I will try to follow 5e design philosophy and come up with useful rules that are in keeping with what exists. (Edit:fixed some grammar that was unclear on illusionist vs perceiver) 5e2024 illusion mechanics from...
  14. K

    D&D (2024) Illusion Magic in 2024

    I also forgot to mention low-level illusions mimicking higher level spells. Silent Image does a great Wall of Fog. And if your allies know it's an illusion, they can quickly see through it. Or even better, make the illusion before combat starts so they can disbelieve then "animate" it forward...
  15. K

    D&D (2024) Illusion Magic in 2024

    I think there is one aspect missing: animated illusions. Minor image makes a static illusion. Silent image and Major Image can be animated, using the caster's action. So assume an illusion of a humanoid statue. A sword or arrow attack at a Minor Image passes through and should justify some...
  16. K

    D&D (2024) Bastions in organised play? Can they work?

    The vtt got killed. Guessing they were originally going to monetize digital assets.
  17. K

    DDAL Jasper DMs Princes of the Apocalyse

    I'm playing in a PoTA game, 6 players, 3 familiars, 3 steeds, one sidekick. We're dealing with the fourth mega-baddie. Pretty sure the dm has upscaled it because we're 19th level. He interspersed Ghosts of Saltmarsh and another one involving the fey. I can't talk about the set up stories...
  18. K

    It's my birthday, give me ideas for modern Mage: the Ascension game

    I ran Loom of Fate as a precursor story. Make one of the senior technos be an actual person, not just a techno caricature, trying to convince the "damsel" to become a "hero" rather than force her to obey in some amoral concept of "greater good". Have a bit of visible strife between the...
  19. K

    It's my birthday, give me ideas for modern Mage: the Ascension game

    I left out the bit where Merlin has to take people forward to the Apocalypse first, then backwards in time. Which gives opportunities for the Wyrm to have conversations with PCs. Time and space are broken so such things can happen simultaneously and in private. Other small bits All the...
  20. K

    It's my birthday, give me ideas for modern Mage: the Ascension game

    I ran a MtA game set near a college campus, in an old house with numerous tenants of different ages, which draws no attention in that part of town. The plot was a pastiche of published adventures i strung together, the main one is MTAs Chaos Factor, except removing the worst character. I...
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