Recent content by Kildran

  1. Kildran

    Ravenloft, the Flying Dutchman of Board Games

    Yah we played with all of those rules and still found it easy. The good thing about the game is that you can easily alter the rules to make it harder.
  2. Kildran

    Ravenloft, the Flying Dutchman of Board Games

    I got it Tuesday opening day. Already played through all 2-5 player campaigns with two friends of mine. The game is very fun and well worth it. The only problem we ran into is the difficulty. It's too easy IMO, the ranger is way to overpowered (The only class that has an at-will power that does...
  3. Kildran

    Group Healing Surges

    Playing a devoted cleric personally, I could work with this rule, using spells like "Sacred Flame" that dole-out the temporary hp without spending any healing surges would be a must in any group using this limitation. The rule would no doubt be a roadbump but it doesn't make the game...
  4. Kildran

    There won't be a 4.5 because WotC doesn't need a 4.5

    With the release of HS1&2, I believe 4.5e will be released sometime after they release ES3 (of course after HS3, PS1, etc.). to just cut it off for 4.5e midway through would just be a arrogant move on WotC's part. But for something that started in 2008, it's inevitable that the end of 4e is...
  5. Kildran

    The Dragoon (Heroic Tier)

    Great class IMO, I like the whole idea of momentum enhancing your attacks and the damage seemed to be balanced, although a tilting towards the week side in some powers. There are a few minor problems in the moves but definetly avoidable. All-in-all I think its a great class, and if you had it...
  6. Kildran

    Essentials Magic Missile

    I'm really having trouble choosing my stance on this. I think that the upgrade will help the control wizards, but with the attack just being pure damage with no extra effect, theres no dought that every war wizard will have this in their repetoire. I guess in the end you have to look at it for...
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