Recent content by Knight_Arothir

  1. K

    Iron Heroes - I have it in my hands!

    I'd also like to express my thanks, Sorcica, for taking the time to answer so many questions. And if you have a second - I'm also curious about something (however mundane it probably sounds): What do the armour and weapons lists look like? Basic D&D stuff, or totally different lists? How about...
  2. K

    High-level fighters: are better feats the solution?

    I'm in the camp that the Fighter just isn't good enough at higher levels. Don't get me wrong, I believe he's playable, but quite a bit on the weak side. I've addressed this in my own games in a few ways, and playtested the idea quite a bit. Suffice to say, it has worked really well thus far. And...
  3. K

    Once and for all- Is D&D magic overpowered?

    WizarDru: I understand what you're saying. But I'm not building a new d20 game. What I was talking about is probably going to be some kind of weird d20/GURPS/CODA hybrid. But still, I see where you're coming from and I do plan to be careful about nerfing anyone, or taking enjoyment out of the...
  4. K

    Lethal vs. Nonlethal

    Well remember that I'm not talking about the d20 system - I'm designing my own system to see if I can do it well. So I'm not sure there will be Cdg as an option. I'm not houseruling d20 - I'm designing a different system. If I were using d20, I wouldn't have asked the question, as I don't have...
  5. K

    Lethal vs. Nonlethal

    Thanks for the responses. Based on what you three have said - I think I'll keep nonlethal damage for your basic unarmed strike - as well as falling damage, constricting damage.. etc. I also plan to rule that once you reach unconsciousness, any further damage you take is considered lethal -...
  6. K

    Once and for all- Is D&D magic overpowered?

    I feel that many gaming systems (especially d20) try too hard to make every player feel that their characters are on equal footing in combat. The Rogue can hide and sneak attack, the Ranger has favoured enemy, the Paladin smites, and the spellcasters have their spells. And personally, I don't...
  7. K

    Allowing PCs to be heroic

    I think it's dependant on many factors. Firstly, you need to make sure the game mechanics that you're using allow for heroic characters doing heroic things. Secondly, the players need to make their characters -act heroicly-. No matter what you do, if they don't act the part, they're not going...
  8. K

    Lethal vs. Nonlethal

    Hello. Long-time Lurker, first time poster. To start: I've more and more been finding myself rather dissatisfied with most published game settings. There's nothing inherently wrong with them, mind you. And I'll still enjoy a d20 game, a GURPS game, or a CODA game. But for the setting I'm...
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