Knight_Arothir
First Post
Hello. Long-time Lurker, first time poster.
To start: I've more and more been finding myself rather dissatisfied with most published game settings. There's nothing inherently wrong with them, mind you. And I'll still enjoy a d20 game, a GURPS game, or a CODA game.
But for the setting I'm creating, I originally planned to just use one of those three systems with some houserules. Though the more houserules I added, the more I felt I wasn't really playing that game anymore. With that in mind, I've decided to simply start over and build a system that will fit my setting more to my liking.
My initial question is one of lethal vs. nonlethal damage. I'm curious as to what people here think about it - is it necessary?
It seems to me that nonlethal damage is superfluous. Damage is damage, isn't it? Is getting punched in the head repeatedly any less damaging than getting hit in the head with a bat? I was originally planning on differentiating between lethal damage and nonlethal damage.. but now I'm leaning towards the belief that all 'nonlethal' damage, such as a punch, is really just a small amount of bludgeoning/crushing damage.
Any opinions on this?
To start: I've more and more been finding myself rather dissatisfied with most published game settings. There's nothing inherently wrong with them, mind you. And I'll still enjoy a d20 game, a GURPS game, or a CODA game.
But for the setting I'm creating, I originally planned to just use one of those three systems with some houserules. Though the more houserules I added, the more I felt I wasn't really playing that game anymore. With that in mind, I've decided to simply start over and build a system that will fit my setting more to my liking.
My initial question is one of lethal vs. nonlethal damage. I'm curious as to what people here think about it - is it necessary?
It seems to me that nonlethal damage is superfluous. Damage is damage, isn't it? Is getting punched in the head repeatedly any less damaging than getting hit in the head with a bat? I was originally planning on differentiating between lethal damage and nonlethal damage.. but now I'm leaning towards the belief that all 'nonlethal' damage, such as a punch, is really just a small amount of bludgeoning/crushing damage.
Any opinions on this?