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Lakesidefantasy's latest activity
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I like 1/4 inch or 5 mm because I wear glasses. I think we should err on the side of accessibility.
Dec 9, 2025
Lakesidefantasy
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Dec 9, 2025
Lakesidefantasy
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Another good one is having the bodies of guards or whatever the PCs have already killed disappear, with the only clue being a drag mark...
Dec 9, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Clues to secret doors come in different forms; leaving them open is a clue and it also makes the dungeon seem alive, so to speak. I...
Dec 9, 2025
Lakesidefantasy
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah. I also like the device of having a trap or secret door early in the dungeon left open/fired, maybe with a body lying in it, as a...
Dec 9, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Yeah, but I remember that part of older adventures as not being fun. It was not fun searching every wall for secret doors and every door...
Dec 9, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
We should talk a bit about secret doors in dungeon maps. Secret doors are better if they're not really secret. Indeed, they're...
Dec 9, 2025
Lakesidefantasy
added the media item
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General
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Dec 9, 2025
Lakesidefantasy
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Preferences in a New Official 5.5e Specific Setting
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Like
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The whole fantasy genre is based around nostalgia for an imaginary past. And the D&D game was built by pastiching classic fantasy...
Dec 9, 2025
Lakesidefantasy
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
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Like
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One of the things I really dislike that has come out of the rise of popularity of D&D (and to some degree other RPGs; but let's be...
Dec 7, 2025
Lakesidefantasy
reacted to
delericho's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
If you're talking strictly about maps, the main things seem to be multiple entrances, multiple possible paths as often as possible...
Dec 6, 2025
Lakesidefantasy
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah. I got a pad of 14 x 17 inch graph paper (quarter inch boxes) for redrawing maps for this reason.
Dec 6, 2025
Lakesidefantasy
reacted to
Hussar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I love dungeons. Yes I do. :D Probably the biggest addition you can make to dungeon design is verticality. So many dungeon maps are...
Dec 6, 2025
Lakesidefantasy
reacted to
billd91's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Like
.
Ah, verisimilitude in setting vs game play - the conflict of the ages within D&D. Do the monsters (or lord of the castle) live in a...
Dec 6, 2025
Lakesidefantasy
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I think we would need to use a 10-ft map scale in order to get larger chambers because these maps are likely* to be confined to a 8.5 x...
Dec 6, 2025
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