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Lanefan's latest activity
Lanefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Interesting that you say this. I came to like race as class (especially ACKS style, with multiple classes for each race) when I...
Oct 8, 2025
Lanefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I can only speak for myself, but the way I approach, assess and use RPGs is completely and utterly different to the way I approach and...
Oct 8, 2025
Lanefan
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Speaking generally, the longer this thread goes on, the more I feel that the most distinctive defining feature of modern RPG design...
Oct 8, 2025
Lanefan
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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This (more narrative games, players having more control over the fiction) falls under modern mechanics, doesn't it? Not a space I am...
Oct 8, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
For me, the overarching problem with that "particular narrow experience" approach is that every time I or the table wanted to do...
Oct 8, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Agreed. Thing is, homebrewers gonna homebrew no matter what design is put in front of them, and there's a whole lot of homebrewers out...
Oct 8, 2025
Lanefan
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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as I wrote in another post, much of that is personal preference rather than some objectively measurable improvement. I agree that OSE’s...
Oct 8, 2025
Lanefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Yeah, its probably more accurate to say that the modern period is not so much represented by better tools (which only makes sense from...
Oct 8, 2025
Lanefan
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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and highly themed games strike out when you want to play something outside their theme, even worse than more generic games do There...
Oct 8, 2025
Lanefan
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think a big enjoyment of generic or generic-ish systems is tuning them with a filer and finding your own meaning, and it being half a...
Oct 8, 2025
Lanefan
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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my take is that they were resisting an implicit ‘newer is always better’ in some posts kinda like this one ;) I would disagree with...
Oct 8, 2025
Lanefan
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Which, now I think on it, makes me wonder why the OP framed the question around a 60-session span (or any limited-number span) rather...
Oct 8, 2025
Lanefan
replied to the thread
D&D 5E (2024)
What should the 15th Class be?
.
In total, yes; but the martial side and the caster side would each have to be weaker than their single-class counterparts such that the...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
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I think @GobHag is proposing that each character would have two classes - one social, the other combat, mix and match - and that there'd...
Oct 8, 2025
Lanefan
replied to the thread
D&D General
Weapons should break left and right
.
In both 1e and 2e they do a lot more than just artillery; by 3e Evoker (the blaster option) had become one of the weaker Wizard options...
Oct 8, 2025
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