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Lanefan's latest activity
Lanefan
replied to the thread
AD&D 1E
XP Value for Monsters?
.
It doesn't help that the lists of abilities that provide SA and EA bonuses are incomplete. Aging (as in what a Ghost does to you) isn't...
Oct 13, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Maybe the NPC Elf was adventuring at the time... :) Sometimes as DM I'll throw in seemingly-random items for parties to (maybe) find...
Oct 13, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And, as it's lore, can thus always be changed to suit a more simulation-based rationale. I mean sure, there's concessions that have to...
Oct 12, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I learned the hard way about 43 years ago (i.e. within weeks of first starting to play) not to expect much by way of consistency in 1e...
Oct 12, 2025
Lanefan
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Save or dies and energy drain are still threatening. I've seen level 15 2E fighters just outright die 1st room traps. In printed adventures.
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That's what made The Hobbit and Lord of the Rings so unusual (and so good!) - they were adventuring parties, not just single heroes.
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Healing surges (or hit dice-based healing, same idea) add a new thing that every player has to track along with hit points, no matter...
Oct 12, 2025
Lanefan
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
BECMI lacked easy mode healing and old school monster design mitigated 5MWD to some extent. BECMI also had multiple hexcrawl...
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Completely agree with 1. Don't care about 2. I'm not trying to emulate "fantasy heroes"; instead I'd rather have it that even the most...
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Better idea: throw out the whole notion of CR. There's just too many variables that the designers can't account for to allow any such...
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Fair enough, but these big-tent conventions do serve as a pretty good bellwether for how popular a game is likely to be or become; and -...
Oct 12, 2025
Lanefan
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Parity in results (rather than creation method) is old school. You could more or less create NPCs however you liked but if it could...
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
In the days before non-magical healing and-or ubquitous wands of CLW were a thing, the number of available healing...
Oct 12, 2025
Lanefan
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Indeed, it's a design flaw all the way along. Exactly, which means the designers have to either a) design as if parties will have max...
Oct 12, 2025
Lanefan
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You're missing the point. People aren't going to stop thinking that way just because a game tells them to. Some approaches to engaging...
Oct 11, 2025
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