Recent content by Leatherhead

  1. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Copper fidgeted in his tree, the enemy was here! While the situation was less than perfect, they had already found the trap, and now was the time to strike. He let loose his arrow into the Driver, planning to stop any efforts to turn the cart from the path, but found the driver to be...
  2. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    The problem stems from the part where it looked like we were going to do a social challenge for a bit to lure them into the trap. Or at least, that's the way the situation seemed to be going as I read it. Which is fine, it is a better position to have them around the bend, but it's not totally...
  3. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Alrighty then.
  4. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Decisions decisions. The tactician in me wants to wait till the mercs move just a bit further up the map. The chaotic rogue in me wants to just shoot someone so we can get their loot faster. I suppose someone has to initiate the ambush, and it might as well be someone who can hide after they...
  5. Leatherhead

    New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

    This is also an acceptable variation of a big minion.
  6. Leatherhead

    New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

    Just give them one REALLY BIG minion that they can customize as a subclass feature (or even a series of features), and then let them sling a spell or two for more disposable minions as needed (but still keep the numbers low for table-use). It's really that simple, they even have a framework to...
  7. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Copper: Team Ambush. The goliath quietly and causally climbs over rocks and trees to get into a position high above the unsuspecting mercenaries. Then gives Corrah a hand signal to indicate he is ready and in position. Stealth check! Stealth: 1D20+7 = [10]+7 = 17 Copper can start an attack...
  8. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    You know, we could have everyone start their post with what team they are on, so as to make things easier to parse.
  9. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Sneaking up in their own wagon is a great way to get in, I have to admit." Copper grins.
  10. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    It has also occurred to me that Copper is the "trapspringer." While he may be interested in money, feel free to try and convince him into going into the kobold den if you think you might need him more there.
  11. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    The bluff crew seems really stacked for the task! (Not to discourage anyone else who really wants to join)
  12. Leatherhead

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Copper has a lot of skills for social situations, and a lot of skills for sneaking, should that need arise
  13. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Kobolds, really." Copper says with a bit of distain while thinking about the economics of the situation. Kobolds are generally poor, not much to be gained from routing them, but peaceful negotiations into and out of Blackpeak along that particular path might cost them some hard earned treasure...
  14. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Copper sizes up the surrounding area, and begins climbing a pair of trees to set up a hammock for his camping spot. "That'll keep the wolves out of my dried meat."
  15. Leatherhead

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Copper stuffs his pack before heading up and stepping into the glowing circle. "More for me, I suppose."
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