They can craft it at 6th level. Why should 14th level be the byline, in your opinion? There are spells that can do multi-target Frightened condition at much lower levels, and the save DC being static means that it doesn't improve like it would with a known/learned spell. It's an effective magic...
It sounds like this may be a limitation of the specific website software in how it incorporates options, as opposed to something intended in tabletop play. It's an issue still worth raising to site support, although I wouldn't know who to contact as I don't use Beyond for chargen.
Thank you, made a correcting edit.
So I have the D&D Beyond version, and for +1/+2 weapons and armor, I don't see anywhere in the text where it mentions that a Magic Item Plan for the weapon/armor options can only emulate a specific piece of equipment once chosen. They're just "Weapon, +1" and...
1. It more or less does the same things rolewise, but with improvements where I mentioned. So to me it's like an Artificer Plus.
2. Yes, the formatting's easier to read and there's less mixture of fluff and crunch within the same sentence; so when you get rules, you get rules.
3. I don't think...
Eberron Artificer, Old vs New
While I won't be doing a full review of Forge of the Artificer, at the very least I figured to cover its updated Artificer class for the 2024 ruleset. For comparison, I'm going to be using the 5.0 Artificer from Tasha's Cauldron of Everything, which I'll call the...
It released on Drive-Thru RPG earlier today.
I don't have it, but wanted to share nonetheless. From looking at the preview and product blurb, the things that stand out the most to me are the classes. There's no Thief, but there is a Burglar, which may be a renamed version. There's no Halflings...
The only experience I have with his adventures are the Avatar trilogy, which get a lot of criticism for the railroaded nature.
Same here!
Thank you for the explanation. I still think that he'll be applying a bit of a "personal touch" that will make it through into the work.
The DM's Guild...
Forgotten Realms creator Ed Greenwood announced on a public Patreon post that he would be writing four new Forgotten Realms guidebooks in 2026. There's also an official site for it over on MythMakers. All four books will all be published on the Dungeon Master's Guild.
Each sourcebook focuses on...
Almost done reading Draw Steel: Heroes. Only have two chapters left covering the Gods/religion and Gamemastering.
Haven't had the opportunity to play it, but it really looks to be a streamlined 4e-esque system. Feels a lot simpler to understand and keep track of bonuses and modifiers, and like...
I'm a fan of both this RPG and its Demon Lord predecessor, but sadly only ever ran 2 modules for the latter many years ago. If I ever start running games again besides D&D, SotWW/DL would be among my top picks.
Daggerheart's in need of a quality adventure, so seeing Dungeons of Drakkenheim being made for the system should be very helpful in providing an entire campaign for DMs to adopt. As someone who recently finished a review for the DnD version, I will say that it has a rather specific cosmic horror...