In 5e I generally have 1 or 2 deaths a campaign, and finish around level 11 or 12. So I went with one death every 6-7 levels.
But I usually ban resurrection spells (or make resurrection more difficult). In 5e if Revivify and diamonds are readily available, character death becomes nothing more...
A good summary of the positive changes (from a DM perspective) I saw elsewhere. Obviously players will love the class improvements and extra player facing stuff
I agree they didn't go far enough, eg on spells. But there were some good changes
I was thinking more rules fixes (to things that previously needed Sage Advice or twitter threads to tell you how things actually worked) vs creating "problematic"/exploitable stuff as opposed to regular nerfs/buffs.
If this is the case, just de-couple the mechanical aspects of ASIs and Feats from the narrative of backstory altogether.
Assuming that anyone building a character wants to do so optimally, the honestly baffling choice to tie ASIs, Backgrounds and Feats together essentially forces certain...
Anyone keeping count of the issues fixed vs issues created? I'd be interested to see the ratio.
The most egregious to me is changing Hide and Grapple, but somehow making both just as if not more confusing/weird
So many bad takes without all the details - these quoted posts have the context yall need.
Pdf receivers signed an NDA and got the instruction of what not to show. So dnd shorts should have known what he did was not on. Other creators like pointy hat and treantmonk (both pdf receivers) largely...
XP is so interesting because it's changed a lot over the years and 5e does it so poorly that most players these days think they hate XP as a concept and just do milestone aka "GM decides when" levelling
But when done properly XP can be a great tool to drive play. What gets rewarded gets...
Looking for players online is the best way in my experience. Not necessarily to play online, just advertising online.
Facebook/reddit/discord in the below format or similar. There tend to be several lfg groups/communities for any given region
System
Module/adventure
Day/time/frequency/length...
I think you are imagining some of these challenges to be bigger than they are. I'm going to stick to home games as publishing is beyond my expertise.
Organizing play is easy: I am an advocate of the tried and true set in stone game time. Whether you set it weekly, fortnightly or once a month is...
Lots of generic combat advice and whinging about paladin smite. Don't nerf the sorcadin suddenly after 10 levels, that will just feel real bad.
For tier 3, the players would normally have 5th level and soon 6th level spells. But with all the multiclassing they're doing I think your casters are...
Mistakes I have made as a DM:
Over-prepping to the point of writing plots, instead of creating situations for the characters to resolve. It's much more fun for everyone at the table when things are open ended
Being way more invested in the game and the players characters than the players are...
This may have been addressed elsewhere in the thread but I haven't read the whole thing.
Do you really think their job is to teach how to d&d better? An influencer can say their goal is whatever, but like a corporation who has a mission statement to "bring buzzword to generic term", their...