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This may have been addressed elsewhere in the thread but I haven't read the whole thing.
Do you really think their job is to teach how to d&d better? An influencer can say their goal is whatever, but like a corporation who has a mission statement to "bring buzzword to generic term", their...
Who could have predicted a thread about GNS would go off the rails.
I say that although Daggerheart claims to be a narrative game, it doesn't have any narrative focussed mechanics. It is in fact far more of a gamey aka crunchy or tactical game
I think the opposite is true, depending on the personality or type of dragon - that they would fight to the death to defend their lair. Or they're so over confident/arrogant they can't imagine being defeated, so they never consider fleeing from their own lair
I enjoyed using a young green dragon against a level 5 party. With some illusory nonsense and a trap to boot. When the party dealt with the trap the dragon fled to its lair, and the party had the chance to track it down and loot its lair (which they did successfully). Dragon lairs are good...
The top tier stuff like Ginny Di, Sly Flourish and Dungeoncraft have already been mentioned so I'll throw out one that's little known:
Knights of Last Call.
They are technically Pathfinder-aligned but discuss a lot of different game systems, often comparing and contrasting to 5e (and previous...
Wotc adventures tend to be bonkers deadly at early levels, and laughably easy from around level 5
They also tend to be written in a way that makes it hard to progress/resolve unless PCs do what they're expected to do. Which encourages making that path easier