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loverdrive's latest activity
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Is it, really? I know multiple games that don't have any sort of resource management tied to magic. Gameplay balance is meaningless if...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
What about managing spell slots? Or ki points?
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
What? No, a good wizard is focused on control/disable spells. Damage is a pretty bad way to spend spell slots most of the time.
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I think making martial characters not totally brain-dead to play is a worthwhile goal. Like, thinking is fun. Managing resources is fun...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You are building a fighter. You take a look at weapon table, crunch some numbers, come to the obvious conclusion: greatsword is the best...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
DooM, where you famously punch pinkies and try to cause enemy infighting to conserve ammo? Melee weapons breaking is the equivalent of...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
The way I see it there should be a limit for carried weapons, with main source being the battlefield itself rather than your backpack.
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I do not understand where anything about realism came from in this thread. I never mentioned it once. It was never the stated goal, yet...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I probably made a mistake of presuming that weapons are actually different, gameplay-wise and aren't just different damage dice. The...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Oh, for sure. Some sort of a deck with very impactful weapons (and gear in general) that grant perks would be an amazing fit. I'm...
Sep 28, 2025
loverdrive
reacted to
Ulorian - Agent of Chaos's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Gotcha. Sorry for putting words in your mouth! I wandered across this thread and noticed a few folks badmouthing your idea before even...
Sep 28, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Some things that sound bad are actually good. Game design is very hard to evaluate theoretically. And, again, it's not a question of...
Sep 28, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Yeah, let's take a brake on casters. I'm going to presume that if one would adopt such approach, casters would get something similarly...
Sep 28, 2025
loverdrive
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Where has anybody in this thread posited that this concept should only apply to martials?
Sep 28, 2025
loverdrive
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Why are you assuming the OP wants to force this idea on everyone? How could they even do that? It's either a rule you're using in your...
Sep 28, 2025
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