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loverdrive's latest activity
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Fine, whatever. You are being hung up on the breaking part. I don't care if weapons snap in half, I care that player has to often change...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
I think there are "genres" to complexity. The kind of complexity that we often imagine when talking about, well, complexity is the...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Does this look comedic to you? Multiple characters, including the protagonist, break and drop their weapons, get disarmed, and then get...
Sep 29, 2025
loverdrive
added the media item
1759164332433.webp
to
General
.
Sep 29, 2025
loverdrive
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
This thread doesn't indicate anything. We here on EN aren't representative.
Sep 29, 2025
loverdrive
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It's not, because realism isn't a part of it. What you say is true, if this is about realism. The OP's suggestion is explicitly not...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Or epic, mythical and heroic enough that no implement of war forged by a mortal hand can withstand the intensity of the fighting.
Sep 29, 2025
loverdrive
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You don't think you've just generated a ridiculous straw man here? Breathing and walking? Can we look at the topic seriously please?
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Sure, because breaking multiple weapons in a single fight and going into battle with a broom, breaking it in half over orc's head and...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
It makes you consider when to spend (or not to spend) resources. Making mistakes will lead to bad outcomes. Nothing fundamentally bad or...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Then they will die. Hoarding resources instead of using them is bad resource management. The only reason it happens in single-player...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
Magic weapons are also a good thing to consider: the way the game works right now, after you've found a good magic sword, you are mostly...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
You triggered a sleeper agent activation phrase. So....... Big part of UT (against an opponent of equal skill, at least) is...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
There's a word for needlessly hoarding resources: being bad. Good player knows when a situation calls for expending resources. Bad...
Sep 29, 2025
loverdrive
replied to the thread
D&D General
Weapons should break left and right
.
In design (including game design), subtracting something often leads to net increase in options and decision-making. There's a reason...
Sep 29, 2025
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