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Lucas Yew's latest activity
Lucas Yew
reacted to
Cap'n Kobold's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Given that the popularity of martials like Fighters was retained even in editions where it was known and acknowledged that there were...
May 1, 2025
Lucas Yew
reacted to
Ashrym's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Wow
.
Duplicating the spell includes duplicating the restriction. That's why it becomes a semantic argument where I think both...
Apr 29, 2025
Lucas Yew
reacted to
Guest 7037866's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Meh -- IMO it is more "Rulings? WTF!?!":confused: RAI is a lazy way for game design. If you intend for something to work a certain way...
Apr 29, 2025
Lucas Yew
reacted to
Guest 7037866's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Wow either you're trolling or just don't get it: THIS IS RAW discussion (at least on my side). It is a broken feature of the game that...
Apr 29, 2025
Lucas Yew
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
That's okay, it had plenty to spare. The 5e Fighter had Fighting Style, Second Wind, Action Surge, Indomitable, and Extra Attack 1,2,3...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
The issue is that the current champion doesn't match any full casters under the paradigm of anything but 6-8 encounters with 30 combat...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Look at epic boom feats You have Basic ones like Combat Prowess Advanced ones like Fate Then you could mast some complex mess of an...
Apr 29, 2025
Lucas Yew
reacted to
MuhVerisimilitude's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
You are overcomplicating this thing something fierce. We already have a standard for basic. The champion. We can use that as a starting...
Apr 29, 2025
Lucas Yew
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Only if the base game was a sentient construct. It's more likely that the designers of a given RPG set the standard. WoTC set the...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
You can have multiple levels of complexity in the same game. You just have to get over your biases. Many popular ideas are not in...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
The base game D&D is a game of adding onto the base standard. (Can't get the bold off 😞) Fans make things more complex and harder than...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Haha
.
It was more not a lot of folks wanted to look at. Many of the wish lists for 3e and 5e is 4e stuff "written the long wordy way".
Apr 29, 2025
Lucas Yew
reacted to
Horwath's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
a way to solve this and and make more damage is to link damage to attack roll directly. every weapon deals fix damage when you hit AC...
Apr 29, 2025
Lucas Yew
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
Combat maneuvers should NOT be a must. At least isn't the resource using side. There should be a basic standard that all Martials...
Apr 29, 2025
Lucas Yew
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Martial/Caster fix.
with
Like
.
It is not (only) a social contract thing. It is a game design thing. D&D 5e in both versions give DMs RAW only two options to challenge...
Apr 29, 2025
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