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M_Natas's latest activity
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Maybe something as simple as a luck point for the DM per short rest and 3 for a long rest with no maximum cap for luck point numbers.
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm playing with the Idea, for within one encounter, to make it like this: Some high impact spells have casting time of 1,5 rounds -...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
2nd level casters are disappoint
.
Hrm - my current game runs on XP, while Level 1 took 1 session (a session being 4 to 6 hours), going from level 2 to level 3 took 4...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes, I also checked my calculations from the 'Wizard vs Fighter - The Math' thread, which still uses 2014 characters. According to my...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To be fair, I'm concentrating on long rest abuse, because I haven't seen short rest abuse at my games, yet.
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Hrm, yes and no. The loss of the multiplier increases a fight against 2 monsters by 50% and against 3 to 6 monsters by 100%, against 7...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if it expects at totally rested party in 5.5e, it already expected one in 5e, because the tables only have minor adjustment. Argh...
Oct 20, 2025
M_Natas
reacted to
nyvinter's post
in the thread
D&D General
People make amazing D&D Art
with
Like
.
Made some messy brushes last month and it was great. And today, same brushes "failed" me and it become very clean.
Oct 20, 2025
M_Natas
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Right. But if you have a 33% chance of a TPK in every fight, that's gonna be a short campaign! Right. That's what I m trying to get...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That would mean on average a game of D&D would end in a TPK after 3 fights (2/3 win ratio with full refresh) Yes, the adventuring day...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But is it, though? If we lock at the XP per encounter - first, they cut easy encounters, which is okaish, because easy encounters are...
Oct 20, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I would say, it would be good advice in adventures and the DMG, if they add something like this: For the DMG: Think about the pacing of...
Oct 20, 2025
M_Natas
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The disparity disappears if the full Adventure Day is followed, as with the published Advebture material. Both of those are features of...
Oct 18, 2025
M_Natas
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It is for publicly trade companies. Like, WotC is killing the long term health of Magic the Gathering for short term profit. Yeah, they...
Oct 17, 2025
M_Natas
replied to the thread
D&D General
Gaining spell slots (and other resources) during the fight
.
Yeah, I'm working on something similar. My current solution is quite simple: At the end of each of your turns in combat, gain 1 Battle...
Oct 16, 2025
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