Recent content by M_Natas

  1. M_Natas

    D&D General Former Head of D&D Says Vecna: Eve of Ruin Was Not Going To Feature Obelisk Plot

    I think the problem isn’t that published adventures have to be railroads. It’s that most of them are written as pre-planned stories rather than as living situations. The common structure is very linear: A happens, then B happens, maybe if they feel fancy, depending on what happened in B then...
  2. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    My group is also counting weight by the pound ... so I think counting seconds should be fine. I think it is more, what are they used, too, more than what is easier. My personal preference is to use ingame-references (like seconds) instead of meta currencies (AP, Action/Bonus Action/Reaction)...
  3. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    My hope would be, that it is easier to grasp than different kinds of actions. Seconds are intuitively graspable. It would also allow for more granular additions to the rules based on time - like Casting Time is already in Seconds/minutes/time increments - but are basically (for combat use) just...
  4. M_Natas

    D&D General How do you handle Astral travel?

    So, I think the Astral Sea is a regression in comparison to the Phlogistan of 2E ... but I'm running 5e Spelljammer as a DM, so I made some rules for the Astral Sea: Travel through the Astral Sea and Wildspace Travel through the Astral Sea occurs through thought alone. One need only think of...
  5. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    This definitely isn’t trying to be a true continuous-time system like HackMaster. I’m still very intentionally keeping rounds and turn order intact. The “seconds” are really just a way of breaking open what happens inside a 6-second round, not a claim that time is literally being tracked...
  6. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    Hello everyone, I have been working on an alternate combat system for Dungeons and Dragons Fifth Edition, and I wanted to share it here for discussion and critique. This is not intended as a full rewrite of the game or as a claim that something is “broken,” but rather as a thought experiment...
  7. M_Natas

    D&D 5E (2024) How I would do 6E.

    Maybe as an adjustment: If you cast the spell normally, it is the normal action, but you can enhance/upcast it, but you have to wait for beginning of the next round to finish casting (or 2 rounds, 3 rounds ...). You can sling a fireball as an action, or you wait a round and do Max. Damage on the...
  8. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    So, lets see if my arcane blaster-idea can scratch the Itch of a "simple" caster class (limited to 10 Levels, right now): Arcane Blaster An Arcane Blaster is a soldier trained to wield raw magic as a weapon. They are not taught theory, spell formulas, or arcane traditions. Instead, their bodies...
  9. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    This, when I started out playing with my Nephews who were 5 and 8 at the time - the younger one played a sorcerer. And it worked, because I went with him trough his spell casting choices and what his character could do ... like, if you have a more or less experienced DM or Player helping the...
  10. M_Natas

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    Actually ... ^^ Some monsters have those cooldown abilities (Recharge 5,6). But yeah, PCs don't have those.
  11. M_Natas

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    Hrm, I mean, it is true. Even if we just look at generic combat ability as the thing we want to focus on, looking at DPR from a single character in a vacuum is pretty pointless. When I reverse-engineered the 5e 2014 monster math using Champion Fighter and Wizard as a baseline for an average...
  12. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    It was asked who should be the simple caster, not who is. And thematically Sorcerer (and also Warlock) fit a simple casting class. Because both didn't earn their magic in the fiction, they either just have it, because of daddy's genetics or it was given to them by their daddy patron. So it is...
  13. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Yeah, the dnd Legacy makes that hard. Thematically, a Sorcerer or Warlock would make sense as simples, because both didn't got ther magic trough Training and Hard Work. One is just Born with it, the other toon a short cut trough a pact. But the current Player base would reject the notion to dumb...
  14. M_Natas

    D&D 5E (2024) How I would do 6E.

    For casting, I would totally add different Casting Times. Like always Bonus Action, Reaction and Action, but also: An action and the effect takes place at the beginning of your next round (so when you cast this, it can be interrupted by attacking you akin to concentration between the two...
  15. M_Natas

    D&D 5E (2024) How I would do 6E.

    I mean, not really. With my system, instead of one optimal spell list (90% of all wizards take the same spells) there is now one for each school of magic. So 8 different optimal spell lists, because you can't access the other schools of magic better spells, because they are gated behind...
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