Recent content by M_Natas

  1. M_Natas

    D&D 5E (2024) The Price of a Soul (Lich Path problems)

    Maybe that is what makes you a Lich: Being a conscious consumer of souls, not wasting them like the beginner Proto-Wannabe-Lich, who is so inept, that he wastes whole souls that could give him hundreds of years of Unlive to just power one small attack. It is like the apprentice smith who wastes...
  2. M_Natas

    D&D General DPR Calculations Wut?

    To add everything that is said: The DPR is the average amount of damage per Round if you hit 100% of the time. 1d6+2 is 5,5, so a hit does on average 5,5 Damage. Now you have to adjust for Hitchance. What are the hit chances ... the numbers for 5E are that: A Level 1 to 3 Character has, on...
  3. M_Natas

    D&D General What articles would a good & free, fanmade D&D magazine have?

    The thing is, if it is print, it can't be free. Somebody would need to pay the printing cost. You can have people work for free in their spare time, because it is their passion. But the moment they need to upfront costs, like printing costs, somebody has to pay. My solution for this would be...
  4. M_Natas

    D&D General Design issues with 5e

    My 6e would be... a heavily modified 5e. Design principles is to make running the game at the table as easy as possible. So focus in support for In Person Play. Fixing Rests: A good night's rest gives you 1hp+Con and the lowest spent spellslots / or 1 mana + spell casting ability modifier. Add...
  5. M_Natas

    D&D 5E (2024) How do you handle surprised but won initiative?

    So the problem is actually the 3-round-combat. If a combat is on average 3 rounds, getting the "surprise round" removes more than 1/3 of the attrition of said combat (because usually in round 1 the most damage is done - and surprise rounds also usually give you advantage on the attacks because...
  6. M_Natas

    D&D General Former Head of D&D Says Vecna: Eve of Ruin Was Not Going To Feature Obelisk Plot

    I think the problem isn’t that published adventures have to be railroads. It’s that most of them are written as pre-planned stories rather than as living situations. The common structure is very linear: A happens, then B happens, maybe if they feel fancy, depending on what happened in B then...
  7. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    My group is also counting weight by the pound ... so I think counting seconds should be fine. I think it is more, what are they used, too, more than what is easier. My personal preference is to use ingame-references (like seconds) instead of meta currencies (AP, Action/Bonus Action/Reaction)...
  8. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    My hope would be, that it is easier to grasp than different kinds of actions. Seconds are intuitively graspable. It would also allow for more granular additions to the rules based on time - like Casting Time is already in Seconds/minutes/time increments - but are basically (for combat use) just...
  9. M_Natas

    D&D General How do you handle Astral travel?

    So, I think the Astral Sea is a regression in comparison to the Phlogistan of 2E ... but I'm running 5e Spelljammer as a DM, so I made some rules for the Astral Sea: Travel through the Astral Sea and Wildspace Travel through the Astral Sea occurs through thought alone. One need only think of...
  10. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    This definitely isn’t trying to be a true continuous-time system like HackMaster. I’m still very intentionally keeping rounds and turn order intact. The “seconds” are really just a way of breaking open what happens inside a 6-second round, not a claim that time is literally being tracked...
  11. M_Natas

    D&D 5E (2014) A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter

    Hello everyone, I have been working on an alternate combat system for Dungeons and Dragons Fifth Edition, and I wanted to share it here for discussion and critique. This is not intended as a full rewrite of the game or as a claim that something is “broken,” but rather as a thought experiment...
  12. M_Natas

    D&D 5E (2024) How I would do 6E.

    Maybe as an adjustment: If you cast the spell normally, it is the normal action, but you can enhance/upcast it, but you have to wait for beginning of the next round to finish casting (or 2 rounds, 3 rounds ...). You can sling a fireball as an action, or you wait a round and do Max. Damage on the...
  13. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    So, lets see if my arcane blaster-idea can scratch the Itch of a "simple" caster class (limited to 10 Levels, right now): Arcane Blaster An Arcane Blaster is a soldier trained to wield raw magic as a weapon. They are not taught theory, spell formulas, or arcane traditions. Instead, their bodies...
  14. M_Natas

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    This, when I started out playing with my Nephews who were 5 and 8 at the time - the younger one played a sorcerer. And it worked, because I went with him trough his spell casting choices and what his character could do ... like, if you have a more or less experienced DM or Player helping the...
  15. M_Natas

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    Actually ... ^^ Some monsters have those cooldown abilities (Recharge 5,6). But yeah, PCs don't have those.
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