Recent content by M_Natas

  1. M_Natas

    D&D (2024) Martial/Caster fix.

    It is not (only) a social contract thing. It is a game design thing. D&D 5e in both versions give DMs RAW only two options to challenge a party combat wise: 4 deadly to 8 medium encounters in a day (or 15+ rounds of battle) or having one or two double deadly encounter. Anything else is...
  2. M_Natas

    D&D (2024) Martial/Caster fix.

    But some things make it harder for the GM. A long rest after 8 hours of not doing anything? Hard to keep up pressure in a lot of scenarios without it being feeling forced. Long rest only after a week of not doing anything in a safe location? Much easier to handle for a DM - but can kill...
  3. M_Natas

    D&D (2024) Martial/Caster fix.

    It is a game mechanic with narrative consequences. But basically forcing a Deadly encounter on the oarty everytime when they take a rest the DM doesn't like not only becomes old but also doesn't fit in a lot of typical adventures.
  4. M_Natas

    D&D (2024) Martial/Caster fix.

    I created that kind of wizard 2 years ago: https://www.enworld.org/threads/the-specialist-wizard-the-wizard-2-0.700649/
  5. M_Natas

    D&D (2024) Martial/Caster fix.

    I don't like to use narrative force to fix rules problems. I'd rather fix the rules.
  6. M_Natas

    D&D (2024) Martial/Caster fix.

    It is not ideal, but narrativly, a one week rest would end most adventures, because like most adventures have some kind of urgency where waiting a week would end it or make it worse. At the same time, a lot of adventures are not so urgent, that you can't wait 8 hours. I'm also not a big fan of...
  7. M_Natas

    D&D (2024) Martial/Caster fix.

    Something like this. 5e in 2024 is essentially the same as 5e in 2014. While there have been some tweaks to the classes over time, the underlying design principles remain unchanged. The game’s balance hinges on the number of encounters/rounds of combat, and resource-draining actions (like using...
  8. M_Natas

    D&D (2024) Why No Monster Creation Rules in D&D 2024?

    Actually it is not broken if you play 2014 5e as intended/designed - 6 to8 encounters / 20 to 30 rounds of battle between long rests with two short rests in between. Than the classes really balance out over all the encounters in an adventuring day. If you have less, long rest casters are...
  9. M_Natas

    D&D (2024) Why No Monster Creation Rules in D&D 2024?

    So, I didn't buy it because it was missing Mknster Creation Rules and because I found the Bastion rules very lacking (waste of space in its current form way worse than the 2014 monster creation rules) and had no interest in 40 pages of planes or Greyhawk as a setting ... Like, literally, except...
  10. M_Natas

    D&D (2024) D&D Monster Manual (2025)

    There were no rules for creating spelljammer systems or planetoids, for example. All they did was "look at the example systems in the adventure". Like if you wanted to homebrew your own system, they left you hanging. Or how to facilitate space fantasy adventures and what to look out for...
  11. M_Natas

    D&D (2024) D&D Monster Manual (2025)

    I'm also running a spelljammer campaign right now, but I had to create 60 additional pages of rules just to make it work. For space combat, tables for planetoid and system generation, more diverse spelljamming helms, magic items, ship upgrades, wildspace hazards and so on ... (At least I could...
  12. M_Natas

    D&D (2024) D&D Monster Manual (2025)

    It showed the most in the spelljammer box set for me. Like no support to make your own spelljammer games. Just enough to play Light of Xyraxis, but like, everything to create your own Spelljammer Setting was ripped out. Like with the 5e spelljammer box set, it is clear it is not made to create...
  13. M_Natas

    D&D (2024) D&D Monster Manual (2025)

    The removal of the Monster creation rules from the core books continues a trend, that I noticed with the whole of 5e: The removal of tools and support for homebrewing. Because WotC would totally prefer if you buy any small monster you need from them, instead of making your owns. With good...
  14. M_Natas

    D&D 5E How do you do Bastions?

    I wouldn't do them abstract and automatically, but integrated into the world. Building a Bastion cost time and money. You can build one or several(like having a Tavern in the city and a Castle in the mountains). Certain rooms and buildings can have benefits if you hire henchman who can use them...
  15. M_Natas

    D&D (2024) Suggestions for a simple 1st level adventure.

    I have one DMsGuild. It is short and easy to run: https://www.dmsguild.com/product/472223/Cellar-Rats-Onepage-adventure-for-level-1--2
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