Recent content by M_Natas

  1. M_Natas

    D&D General Mapping: How Do You Do It?

    Outside of VTTs it is quite time consuming to either draw a more or less detailed map at the table as the PCs explore the Dungeon or prepare ahead cut outs before the gam so you can reveal it on at a time. Even in VTTs, unless you buy a module, preparing maps is a pain (like in roll20, not...
  2. M_Natas

    D&D General Mapping: How Do You Do It?

    Sadly not - Life happens and two kids later I struggle to post anything at all on my blog ^^.
  3. M_Natas

    D&D General Mapping: How Do You Do It?

    It is more acknowledging that we are people playing pretend elf sitting at a table in someone's kitchen or dinning room. It needs to be simpler or it becomes unplayable at an Inperson-Game (VTTs are a different thing, but quickly that can turn into a bad video game). And you and your players...
  4. M_Natas

    D&D General Mapping: How Do You Do It?

    For mapping - Players don't really need to put down more than a general shape of the room (not even that, a bubble is okay 'flowcharting the map is fine), which way the exists are (north, south, west, east, up down?) and the defining feature of the room (Fountain Room, Firetraproom...
  5. M_Natas

    D&D General Mapping: How Do You Do It?

    This. My group maps. I as a player do that and as a DM I encourage it. But the "dungeon" needs to be mappable. Like, I started playing with Lost mines of Phandelvar, newbie players and newbie DM - and when we got to the lost mines, damn did my DM struggle to explain it properly and it was a pain...
  6. M_Natas

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Then add 50k to the price point of the book production cost or raise the price to 1000$ per page. Then the break even point is like 12.500 Books sold over amazon or 6250 over Dnd beyond. Our 32page book would need then 2100 sold copies over dnd beyond to break even. So, now ... if we look at...
  7. M_Natas

    D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

    Book printing costs are relatively low at the scale Wizards of the Coast operates. A typical 400 page novel printed in runs of several thousand usually costs well under 1 dollar per copy to manufacture. D&D books are more expensive because they are full color hardcovers, but even then the cost...
  8. M_Natas

    Shawn Levy Provides Update on Netflix D&D Show

    The Problem is more, that you have to balance the game feel with the story. Like right now I'm reading the Fallbacks - and it is ... not good. It is too much "Look! DnD! But ad a Story!" Which is strange because the same author wrote Road to Neverwinter, which did the same thing 10 times...
  9. M_Natas

    D&D General 5E species with further choices and differences

    Fir my own 5e variant/homebrew I m'm creating a new system, that, of course is way more complicated and bloated ... ah, I mean offers way more choices. You pick: You Bios - your actual species, really only biological abilities here. Your Upbringing - where you grew up and how it influenced...
  10. M_Natas

    D&D General 5e (2014 and 2024) pacing Issues and how to fix them (+Thread)

    Yeah, an adjustment on how Rests work is also possible - and I also have Ideas on those, but then it slowly becomes more of a new edition than just a little homebrew :D. Yeah, if we remove short rests complelty like you are doing, Hit Dice become obsolete - so they could be a stand-in for the...
  11. M_Natas

    D&D General 5e (2014 and 2024) pacing Issues and how to fix them (+Thread)

    I was looking for a I was looking to create a mechanic that incentives the players and not feels like punishment (what it mostly feels, when you take away or change a rule that benefits a party).
  12. M_Natas

    D&D General 5e (2014 and 2024) pacing Issues and how to fix them (+Thread)

    Rethinking Pacing in D&D: From Anti-Climactic to Crescendo Lately we have had two great threads here about pacing problems in the current edition of D&D: The adventuring day problem: Mike Mearls explains why your boss monsters die too easily The encounter pacing problem: Gaining spell slots...
  13. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Spirit Guardians is useless if the goblins don't go into melee. Like come on. Goblins are ambush fighters. They use elevated positions, the use position where they easily can hide. Their.home terrain/lair would reflect that. So the entrance area would be a big cave with elevated platforms that...
  14. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    AI is wrong and the math is off. If we follow the 2024 rules, a high difficulty (the new deadly) encounter for 4 level 5 PCs is worth 4400xp. Divided by 50xp for a goblin warriors, thats 88 Goblin Warriors. A 5th level party should be able to handle at least 2 high and a low encounter. Thats...
  15. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I was toying with the Idea of switching to seconds. A round for a character is 6 seconds. Actions as normal are 4 seconds, bonus actions would be turned into 2 seconds. Then for martials, instead of extra attack, an attack action drops from 4 to 3 seconds, then to two seconds (and maybe 1? at...
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