Nothing because I would never run a 60 session campaign. Longest campaign I ever ran was ~15 sessions and that was Teenage mutant ninja turtles and other strangeness. Next longest was Mega traveller or Cyberpunk 2020 but they were 5-6 sessions. My group never went in for long campaigns because...
So far I am pretty unimpressed with the whole playtest so far, none of these changes seem to be aimed to simplify the game as was claimed. These changes all look like minor pet peeves from some of the battletech forum and discord mods instead of any kind of meaningful simplifications.
Got to play a couple of small games with the new rules and they were…meh🤷. So the set up is that my group largely plays 3025 tech and prefer classic mechs. That said we also have used forced withdrawl rules as a standard. We had one ammo explosion on an already heavily damaged medium so the 20...
Now thats some good data! Interesting that he went all the trouble to get the numbers concealed at Amazon in the US but then not in Canada I wonder if the others non US Amazons have sales ranks still?
I think in this situation, concealing sales of their core product are just slowing down third-party publishers from supporting it. It feels like Daggerheart is popular. It feels like it is selling a lot. The numbers from the places we can get them like Amazon and drive-through look really good...
Sales don’t appear to be poor though, all available data says its selling very well. And there is still demand outstripping production several months after its release and a large kickstarter. Demand is high enough that instead of waiting for the boxes and card cases for the core set to be...
This all harkens back to one of the core problems in the entire industry, which is nobody with very few exceptions shares sales data. I really do hope that someday Darrington press in many of the other larger companies in the industry follow Steve Jackson Games, and just put the damn sales info...
Here is my list of backed project that have not yet delivered:
Pixels dice original date Mar 2022 (still trying)
Blue Planet recontact Mar 2022 (this one is almost there)
Marlo's Mire Hot Springs Island Sep 2022 (likely dead)
DolmenWood Sep 2024 (shipping soon ish)
TMNT and other Strangeness Sep...
Not really saying it’s a bad thing. I’m just saying that the extremely high expectations for production value are driving the increase in costs. Second edition runequest cost 11.95 and that included shipping in 1980, in todays dollar thats 47.00. Currently you can buy the POD of 2nd edition for...
I honestly have never used random encounters and find them to be kind of silly. I think this stems from the fact that I just don’t really do anything with Dungeons & Dragons or it’s many clones. Even when I run OSR games I just don’t like random stuff happening in the world I prefer to have...
one the biggest things that I feel is driving at least the perception of excessive prices is how pretty and glossy and full of expensive artwork most modern RPG rule books are. Most of the older game books I still own and use on a regular basis, were printed in black-and-white with scant art, on...