One thing to note is that there will be a Rules Compilation that features all the backgrounds, classes, game mechanics, etc., of all the Cinematic Adventures, without the adventures themselves, released later in the year. :)
I'm coming up with a list of "official" and slang terms for the races, so "Nodes" would fit in. One of the ideas I have is of one of the Archons hiding out in a Hive and either being treated like a deity or being so enmeshed into the network that the residents are just assuming the voices...
I'm planning on running a campaign set in the solar system with no aliens or FTL but in the same general timeline. To fill the void as far as races go, I'm working on stats for Bioroids (in this sense, genetically engineered humanoids) and Uplifts (genetically enhanced animals) using your Custom...
These sheets are really nice, Dhemos. Your friend is quite talented. I like how everything that is essential is on one side.
One thing, though, and I hope this doesn't come across as nit-picky, but Medkit and Robot Control Interface (RCI) are missing from the Proficiencies list (they're also...
Thanks for the reply. Level 10 seems fine. I like what you've done to balance the rules around that. I'll have to check out EL6, as I'm not familiar with that. I think I'm going to make up some pre-made level 4 characters to run a one-shot with my group to see what they think.
Oh, regarding...
I really like this. Hard SF is my favorite genre of Science Fiction and I'm planning on adapting it for an alternate Transhuman Space-inspired game on non-D&D weekends. I was originally thinking of using Ultramodern 5E, but I really like how streamlined Fifth Age is.
One thing I was wondering...
I picked animal/plant/nature/shaper/weather. Maybe with paths to emphasize shaping or spells.
I think of the Druid as having more of a connection to the "natural" world than to other planes.
I'd like to see an Elementalist class focusing on (Greek) elements, and a Shaman class focusing on...
Paladins might very well be spell-less in 4e. Of course they'll still have a variety of smites and access to divine power, but that divine connection has always been part of what being a Paladin is about. I imagine one could make a non-supernatural "knight in shining armor" in 4e using the...
The same way you temporarily lose the use of all the Feats in the Dodge Feat Chain (as per p87 of the PHB). The descriptions of individual PrCs give additional conditions in which you lose Special Abilities or are no longer qualified to gain levels in the PrC.
IMHO, it makes sense for some...
It depends on whether or not that part of the text is worded the same way in the 3.0 DMG. If it's different, IMHO that would imply that the original intent in 3.5 is that you don't lose PRC class abilities if you no longer meet the requirements. If it's the same, it's a bit more ambiguous.
MadBlue