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mamba's latest activity
mamba
reacted to
Eric V's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If characters don't know their abilities mechanically, wouldn't there be moments where the wizard tries to cast Fireball but fails to do...
Oct 12, 2025
mamba
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
.
Yeah i forgot how late in 2025. Its 2028 earliest if tgdy rushed a revision out the door.
Oct 12, 2025
mamba
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
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Like
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I ran a years-long fork of my Ptolus campaign set in Green Ronin's Freeport, which also included Goodman Games' Tower of the Black...
Oct 12, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
what example? and I am not sure they have a preferred playstyle, that kinda requires being aware of more than one 2027 is too early...
Oct 12, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
started in 1984 or so, but did not play it consistently and dropped out entirely sometime before 3e, only found my way back during 5e...
Oct 12, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don’t really care what it did at gencon, for one that might have been too early for it, for another whether I like a game or not is...
Oct 12, 2025
mamba
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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Disagree. The mechanics are bad specifically because they weren't designed to take the 5 minute adventuring day into account. Wise...
Oct 12, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
is that Nimble 5e? Anime 5e (haven’t heard of that…)? I am glad DS! is trying to tackle them, WotC just entirely dropped the ball with...
Oct 12, 2025
mamba
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This is why my solution is to drop the official game altogether and find and/or make one that works for me and my people. I make the...
Oct 11, 2025
mamba
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Spider-Man “hasn’t gone down well” in the sense that there is a lot of very vocal criticism of the set among fans, and unlike other...
Oct 11, 2025
mamba
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Magic isn’t comparable it’s a license to print money. That game single-handedly keeps flgs in business across America. Though, no I’m...
Oct 11, 2025
mamba
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not sure that one-off products, and that's what most of these are - even if a variety of one-offs, would constitute fracturing the...
Oct 11, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
more outside than niche probably, none of these three a niche...
Oct 11, 2025
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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To reiterate: if the rules incentivise unfun gameplay, it is a rules issue, not a player issue. In well a designed game playing...
Oct 11, 2025
mamba
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think an issue with random tables and why they fell out of favor is how little thought was put into their execution. Early games had...
Oct 11, 2025
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