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mamba's latest activity
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Regarding bounded accuracy: Great concept. I have some nitpicks about the execution. Things are too bounded on the enemy side; the AC...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
rules changes did prove fruitful, after the prior edition had fizzled out they reliably resulted in large sales until they too...
Oct 14, 2025
mamba
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's not the read I'm getting. One group wants attrition of offensive power throughout the day*. You use a fireball on those 8 orcs –...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
while it is true that I doubt they will make big changes again because of their 4e experience (at least not until 5e well and truly...
Oct 14, 2025
mamba
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Except they literally haven't done what I'm talking about. They literally don't do actual, statistical testing. If they had, the "ghoul...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
then dunk it? Why would you release it if you know it will fail? Also, you can come up with a chassis for this without much...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I still think DS! basically is the answer to this. incentivize not resting and get attrition from HP & HP recovery
Oct 14, 2025
mamba
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wonderful news: we can! Less wonderful news: It requires starting with clear and specific design goals, creating designs which attempt...
Oct 14, 2025
mamba
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's a perfectly good idea. The system just needs to be designed to actually make doing that have three important characteristics: 1)...
Oct 14, 2025
mamba
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Remember back in the days of D&D Next, there was big talk about modularity? Well, with good rules modularity, you can go wide. But, with...
Oct 14, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
but none of them are by D&D / WotC standards… It’s great that they are successful by their own standards, but that qualifier also...
Oct 14, 2025
mamba
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think that a lot of these spitball rest variants go wrong right out of the gate in accepting that having two totally different rest...
Oct 14, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
not really… depends on how many tips, pointers and examples you provide and how good they are, but stuff like is not the least bit...
Oct 14, 2025
mamba
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Then you have a niche product. Nothing wrong with that just dont claim its superior/more popular. But if you have big product to niche...
Oct 14, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
and I think it is important to have the option to do so
Oct 14, 2025
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