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mamba's latest activity
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
art, larger font, Greyhawk, bastions
Oct 14, 2025
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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No, there is not. We do not closely examine what extra lives that Supermario collects to be able to start the level again if he dies...
Oct 14, 2025
mamba
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Unlike prior DMGs, the 5.24 one seems much more a new DM primer than a DM Toolbox. From what I've seen "alternate" rules are all but...
Oct 14, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don’t think 5e is unintentional either, and they all at least try for broad appeal. I eg do not see Daggerheart as aiming for a more...
Oct 14, 2025
mamba
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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No, it wouldn't really. I'm not trying to remake 4e whole cloth. Just come up with some ideas that take the positives of that system...
Oct 14, 2025
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Unless of course the resources do not fully refresh every bloody day!
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
guess we will see, an evergreen strategy only is evergreen until it isn’t. It’s not like TSR / WotC knew that what they were doing would...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
that was true throughout the past 50 years too and yet 1e to 4e invariably declined
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
day vs 3 encounters is just a matter of how many encounters per day there should be. I agree that the 6-8 from 5e are too many 1...
Oct 14, 2025
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I mean, casters are like half of the classes. And does HP recover after every encounter in PF2? Everyone has HP. I literally do not...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
yes, I understood that. I am saying they do those with Monopoly etc. because it keeps selling. They will do the same as long as 5e keeps...
Oct 14, 2025
mamba
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
5e seems to do that for them… if you can be number one, why settle for 3rd place Pretty sure that most of the commercial TTRPGs...
Oct 14, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
because it keeps making money… When 3e stopped doing that we got 4e, when that stopped we got 5e. In neither case did we get a minimal...
Oct 14, 2025
mamba
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist...
Oct 14, 2025
mamba
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula...
Oct 14, 2025
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