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mamba's latest activity
mamba
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think...
Oct 16, 2025
mamba
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I agree and think if the modularity they talked about in NEXT was actually developed further, a lot of complaints could be answered in 5E.
Oct 16, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don’t think that guidance is 1) all that realistic with its 6-8 fights and assumptions of no long rests between any of them, and 2)...
Oct 16, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
you can always go lower than what the encounter building rules tell you. People apparently do that today and are happy with it. The...
Oct 16, 2025
mamba
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I agree that you cannot design by committee. But having someone on staff who, y'know, is actually a professional at designing surveys...
Oct 16, 2025
mamba
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I didn't say anything about design being good or bad. I talked about WotC's reasons for doing this or that. I don't see why WotC has any...
Oct 16, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
so you think that the casual gamer will bounce off a game with tighter math? If a tightly-designed D&D could capture the same audience...
Oct 16, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
but no one really knows where that line is. Is any game with elves, dwarves, dragonborn, barbarians, and sorcerers D&D? Clearly not, see...
Oct 16, 2025
mamba
reacted to
dbm's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
It hasn’t finished cooking yet but The Broken Empires will be a new ’sim-lite’ RPG when it arrives. This is a new system which aims to...
Oct 16, 2025
mamba
reacted to
Charlaquin's post
in the thread
D&D General
I wish those new Forgotten Realms books would hurry up...
with
Like
.
This has been one of the worst years in a long time. Even 2020 at least had a light a the end of the tunnel.
Oct 16, 2025
mamba
reacted to
Reynard's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
Development takes time. The first setting or rules supplement will really be the test of where the game sits in the market. This appears...
Oct 15, 2025
mamba
reacted to
Imaro's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
Eh, I dont think it says much about Daggerheart as a whole (though to be fair I haven't seen any DH products doing gangbusters on...
Oct 15, 2025
mamba
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
definitely true, but they do not have a big supplement ready, so…
Oct 15, 2025
mamba
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That's not true, though... 4e dropped in 2008 after the preview in 2007. Pathfinder dropped in 2009. Paizo saw 4e coming, knew the GSL...
Oct 15, 2025
mamba
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Obviously I see extra art and a larger font as unnecessary, but the other two are a choice I can understand.
Oct 14, 2025
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