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Mannahnin's latest activity
Mannahnin
reacted to
Piperken's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Defining Interactivity (from alldeadgenerations) is a post that's part of an ongoing series primarily on dungeon design, but this...
Thursday at 5:40 PM
Mannahnin
reacted to
Benjamin Olson's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I've never written a module and most that I've run have not been good from an "running accessibility" standpoint. That said I've thought...
Thursday at 5:40 PM
Mannahnin
reacted to
EpicureanDM's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
It's peculiar to me how often "information design" is cashed out as text formatting: bullet points, bold text, short descriptions...
Thursday at 5:32 PM
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
(To be fair to me, I was trimming the entire Symbaroum backlog down to something system agnostic to use as the basis of a PBTA hack, lol.)
Thursday at 5:31 PM
Mannahnin
reacted to
Truename's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
That's a big improvement for sure. (Seriously, I would have completely missed that Serema is supposed to be hidden if I were reading...
Thursday at 5:31 PM
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Oh they're so bad. WOTC stuff is positively usable in comparison. Here's an example from the second episode in their grand campaign...
Thursday at 5:31 PM
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I think this very much depends and you should have an editor who’s just as ready to underline and highlight and require better more...
Thursday at 5:29 PM
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
A couple of the things you lined out are actually important in context, but this is why if you’re doing stuff for a publication, you...
Thursday at 5:29 PM
Mannahnin
reacted to
prabe's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
DuckDuckGo allows you to turn all AI off--at least, it seems to, I haven't checked its work. Obviously, it'd just be turned off in the...
Thursday at 5:28 PM
Mannahnin
reacted to
Bill Zebub's post
in the thread
Why do we need thieves??
with
Like
.
Agreed. To really have this discussion at all would require something of the form of: "Given (set of assumptions) do we need (type...
Thursday at 5:28 PM
Mannahnin
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
Its like my note that the combat capability in the Hero System is acquired being distinct from the way other kinds of skills are is an...
Thursday at 5:28 PM
Mannahnin
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
Well, some of that gets back to how you're structuring characters in your system. In a purely skill based system, or one with skills...
Thursday at 5:28 PM
Mannahnin
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
My usual approaches in the last few years have been fog of war on roll20, or, in-person drawing it out for the players on a Chessex...
Thursday at 5:27 PM
Mannahnin
reacted to
Bill Zebub's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
I have on occasion rescaled maps so they will print out at the right scale for minis then printed on a stack of 8x11 paper, which I then...
Thursday at 5:20 PM
Mannahnin
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Yup. I employed that one again yesterday. For a while on the DakkaDakka forums we had a trend going in rules debates where we'd go...
Thursday at 5:19 PM
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