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Mannahnin's latest activity
Mannahnin
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
Just wanted you to know, @Baron Opal II that I had a somewhat longish response to your post (agreeing with a few things, disagreeing...
Nov 20, 2025
Mannahnin
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
You really feel like opening the can again about whether that's an informed prefence in most people? Because that's where this kind of...
Nov 20, 2025
Mannahnin
reacted to
dragoner's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Yes, mine doesn't give an AI overview.
Nov 20, 2025
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
It's both an overall campaign book and a hex crawl, but I think Dolmenwood show that you can format to look amazing for printing and...
Nov 20, 2025
Mannahnin
reacted to
nevin's post
in the thread
Why do we need thieves??
with
Like
.
A significant part of the player base like them. It feeds from movies books etc. just because non thieves can steal doesn't make the...
Nov 20, 2025
Mannahnin
reacted to
overgeeked's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
I love UDT. You can get some pre-made on Etsy if you don't want to craft your own. Professor DM really should have trademarked that...
Nov 20, 2025
Mannahnin
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
That's part of why my preference is still for the original gridded UDT, rather than the later zoned UDT. If I were to use zoned UDT, I...
Nov 20, 2025
Mannahnin
reacted to
Thomas Shey's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
At the very least, I'd expect that to make some of the "talking past each other" arguments less common. (There's a complex argument...
Nov 20, 2025
Mannahnin
reacted to
Piperken's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Defining Interactivity (from alldeadgenerations) is a post that's part of an ongoing series primarily on dungeon design, but this...
Nov 20, 2025
Mannahnin
reacted to
Benjamin Olson's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I've never written a module and most that I've run have not been good from an "running accessibility" standpoint. That said I've thought...
Nov 20, 2025
Mannahnin
reacted to
EpicureanDM's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
It's peculiar to me how often "information design" is cashed out as text formatting: bullet points, bold text, short descriptions...
Nov 20, 2025
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
(To be fair to me, I was trimming the entire Symbaroum backlog down to something system agnostic to use as the basis of a PBTA hack, lol.)
Nov 20, 2025
Mannahnin
reacted to
Truename's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
That's a big improvement for sure. (Seriously, I would have completely missed that Serema is supposed to be hidden if I were reading...
Nov 20, 2025
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Oh they're so bad. WOTC stuff is positively usable in comparison. Here's an example from the second episode in their grand campaign...
Nov 20, 2025
Mannahnin
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I think this very much depends and you should have an editor who’s just as ready to underline and highlight and require better more...
Nov 20, 2025
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