Even flying would not be an auto success, as an active grappled victim would struggle to avoid the spikes, alternate in height, maybe even to the extreme point of climbing "on top" of the flyer depending on context.
I like the spike growth thing as it makes sense, but as a DM would not allow full control of the grappled resisting foe, dragging beside in the spike growth with the dragger being safe. The dragger would have to make checks and risk entering adjusting depending on the circumstances.
Does anyone know the answer to these questions?
1) When picking an invocation using the "Eldritch Evolution" must you fulfill the invocation Prerequisite?
2) When using "Eldritch Prism" and you also posses the Eldritch Ray version can you as an action unleash the "Eldritch Prism" area effect...
I just started a campaign at level 1. Party of four: Berserker, Druid, Rogue and a Bard. The players thought it was great fun with the travel actions. I rolled some cultists that ambushed them and they handled some bears coming out of hibernation. Great fun :)
Some reflections:
I am a bit...
Marcus Lindberg submitted a new resource:
Maneuver lists sorted by tradition and degree - Maneuvers lists sorted by tradition and degree. Great if being offline and needing an overview.
Read more about this resource...
All the maneuvers sorted by tradition and degree. I took and tified output from Home | Level Up . It can also be used to get and overview or even track maneuvers known/specialized if printed out.
Is there a maneuver list by tradition and level somewhere? I checked the official and fan resources but could not find it. It would be nice for a new player rolling a fighter to have a good overview of the traditions and choices.
I reported more adventurers guide stuff:
P467 World Shaking strike - The first sentence (flavor text) indicates enemies to be the target, the last sentence indicate every creature thus including yourself.
P473 Spinning Parry - Does any movement by you or the target grant attacks of...
Can you target your ally with press the attack? Could be good to target your squishy ally standing beside a big melee monster pushing your ally out of harm's way.