Why? Because experience enables you to avoid shortcomings, or because knowing the campaign well, you can focus on addding the little things, or something else?
I've been halfway in book one for 3 years now. I really would like to check the game out, but as I understand it, it's very spoiler heavy? (and I do want to read the books. Eventually.)
Meaning no disrespect, but all I've heard of this game (read the rules back in the 90's is all I know, really) is that it is convoluted and perhaps even more un-unified in dice mechanics than AD&D - and RIFTS should be even "worse". So I'm genuinely curious as to the truth to this and how it plays.
From what I've heard, it's a bloated mess. Besides the 29 conditions, apparently there's also variations of damage resistance that combine with armor except when you roll high and deal more damage unless you apply immunity, and remember to take into account the 13 or so weapon properties that...
Currently on Kickstarter
It ticks a lot of boxes for me. I'm a bit concerned about all the rolls to determine combat. I've never played a dice pool system before.
Does anyone have any experience with Streets of Peril, the creators' first rpg, using the same system? And/or with other dice pool...