Look up any pact between people or countries and see if any had one side include secrets that the other side didn't know about. You can't find any, because a pact can't have a secret and still be a pact. It just isn't how pacts work. Pacts are formal agreements and only that which is above...
My son was 12 pounds at birth and the doctor assured us that while he was 90th+ percentile for height, he would grow out of it and normalize to an average height. 12 years later and we're still waiting for the doctor to be right. He shows no signs of slowing down his growth. :P
I clock in at 5'7" to 5'8" depending on the day of the week and my shoes, and I'm the tallest male on my father's side of the family. My mother's side isn't very tall, either. Somehow my son is in the 90th percentile in height for a 12 year old and is almost as tall as I am. My wife and I...
Nobody is doing that.
You've always had a kind of tunnel vision where my posts are concerned. I've talked about how I work with my players loads of times in many different threads.
I literally haven't seen this behavior since I was in high school and playing 1e/2e. 3e had some paladin issues, because it didn't take much to lose your abilities, but that wasn't any kind of passive aggressive blame game.
The vast majority of players never played AD&D, so that thinking isn't...
Yeah. I worded that poorly. My post was from the viewpoint that the player didn't want to be an oathbreaker, but instead picked a paladin and is breaking his oaths left, right and center while still wanting to be that paladin subclass. If that's the case, then the player has screwed up...
Which hasn't really been a thing since 3e, and even then it was far less than 1e and 2e. Other than the odd bad DM here and there, it just isn't an issue.
And that's a big problem. Tenets are an RP aid and should be more specific. Breaking them leads to great roleplaying opportunities along redemption arcs, changing to a different subclass(not just oathbreaker), oathbreaker, in-fiction consequences(good, bad, and neutral), and more.
Making them...
I'm not even talking about bad actors or entirely clueless players. Sometimes the player doesn't realize the character is disruptive and when you tell him, he's like, "Oh, no problem. I'll make something else."
I mean, the DM could make the character an NPC oathbreaker if he wants. The player has 3 options if the DM uses the rules to make the PC an oathbreaker. 1) be an oathbreaker. 2) make a new character and the oathbreaker becomes an NPC. 3) leave the game and the oathbreaker becomes an NPC...
To an extent, yes. Sometimes, though, the player desire would be disruptive to the setting and would necessitate a ton of reworking of the entire setting by the DM. In those rare occasions, the DM should say no and explain why. The overwhelming majority of the time, what the player wants can...
Right. An ancient hag who has grown in power to be much more, joining the ranks of the Archfey, or a large group of fey whose combined power is equivalent to an Archfey. The latter would be absolutely horrible to me as both a player and a DM, since each of those fey would have a hand in the...
I see the Archfey as high nobles of the fey. Think Lea(Leanansidhe) from the Dresden files. Oberon, Mab and Titania are going to be demigods or lesser gods in their own right.