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Recent content by Maxperson

  1. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Nope. It's how this is flat out read. No interpretation necessary. "Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a love of fin e craftsmanship and an...
  2. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Actually, Mountain Dwarves in the Forgotten Realms have endured centuries of warfare and displacement, so they are very warlike. "The ancestral home of the shield dwarves is in northern Faerun, where ancient dwarfholds exist in the North, Damara, lmpiltur, Vaasa, the Vast, and the Western...
  3. Maxperson

    General Survivor 5E Oozes and Plants

    Black Pudding 37 Gelatinous Cube 38 Gray Ooze 25 Ochre Jelly 30 Shambling Mound 37 Shrieker 12 Treant 39
  4. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Mordenkainen's page 71 details some of the cultural differences between the two. Some of those could explain the differences.
  5. Maxperson

    5E The "Faster Features" Variant (+)

    And they get it. They are FULLY equipped with spells at every level from 1-20. Unless you are suggesting that they get 9th level spells at 10th level, I don't understand what it is that you think Wizards aren't getting by 10th level.
  6. Maxperson

    5E The "Faster Features" Variant (+)

    No it doesn't. The entire purpose is to move the class features other than spell casting and hit points down to the first 10 levels. Getting higher level spells after 10th is right in line with what he has expressly stated that he wants with spellcasting.
  7. Maxperson

    5E The "Faster Features" Variant (+)

    They still get their 6th level spell slot and spells at 11th level, though. That "Contingency spell, once per day" at 11th level is still there.
  8. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    No. That's not at all true. To be unwise would require them to have a wisdom penalty. They are not built like Mountain Dwarves. Mountain Dwarves are much stronger. Mountain Dwarf muscles are probably denser or something. They don't have the same culture. They are not Hill Dwarves. They...
  9. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    I think you misunderstood my second sentence there. I wasn't talking about an actual physical form. I was talking about mental aptitude(mental "body"). There is nothing inherently wrong with a wise Goliath, which is why Goliaths can be given a fairly high wisdom if you want to put/buy a high...
  10. Maxperson

    General Survivor 5E Oozes and Plants

    Black Pudding 37 Gelatinous Cube 40 Gray Ooze 25 Ochre Jelly 29 Shambling Mound 38 Shrieker 17 Slithering Tracker 13 Treant 38
  11. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    I'm skeptical still. If he can show the numbers for one, and says he can see the others, then why just say it instead of show it? I don't have much faith in the words of corporations and governments.
  12. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    No. The simplest explanation is that since D&D Beyond's free character builder only gives you one choice, Champion, everyone who wants to play a fighter and not pay for the service is picking......................Champion. WotC and DDB are skewing the stats and then presenting them as...
  13. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Kind of wiry, with a big nose and glasses. Seriously, though, we were talking about strength, not wisdom. Races with wisdom bonuses have the mental "body" for it. Yep. All very healthy or hardy or sturdy races. Con makes perfect sense. Not the only way, but stats are the easiest way to...
  14. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Fair enough. I'll never do normal human, though. There are always useful feats and I like skill proficiencies.
  15. Maxperson

    5E Jeremy Crawford Discusses Details on Custom Origins

    Why, though? Those extra +1s aren't that great. You don't really need your 3rd-6th stats. With the variant human you get your two +1s, an extra proficiency and a feat. That feat can be a minor feat to get a second +1 for basically a floating +2 and floating +1, or a major feat. That's a lot...
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