Recent content by Maxperson

  1. Maxperson

    D&D General A Rant: DMing is not hard.

    Weeeeelll, I live in the pothole capitol of the world, so I see those aplenty. Lots of experience with potholes. And it gets pretty foggy here a few times a year, so I'm not unexperienced with fog, but also not the best with it. Do truck driving schools have fog machines that cover a large...
  2. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Far and away most of his summonings were just remembering the proper spell, I mean words.
  3. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    No, he does not do it with detailed specific rituals. He does it with specific words that the beings he calls listen to. In short, he uses a magic spell set up by his ancestors.
  4. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Besides calling on literal gods and animal lords to engage effects that are bigger and more powerful than anything available to PCs in 5e? He literally summoned a million demons(Stormbringers) from across the multiverse in order to destroy the lords of chaos and the world.
  5. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    But you couldn't be or do Elric under those limits. Not the cosmology change. That's doable without even deleting the Wheel(see Eberron). You could play a non-Elric/Eternal Champion in one of those universes, but if you want to be like the books, it will take more. The closest that I can...
  6. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Which is why D&D can't duplicate Moorcock. You can get a loose situation inspired by Moorcock, but you can't get anywhere close to the Moorcock multiverse with D&D unless the DM does a great deal of unbalanced house ruling.
  7. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    It doesn't really, since we know that there are universes in Moorcock's multiverse that have gone all the way to chaos or law. They eventually get reset, but that doesn't mean that Arioch didn't successfully implement his whims in the universes that went all the way to chaos.
  8. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    No I'm not saying he's omnipotent, but then neither are D&D gods. I'm saying 1) he can affect things on a universal level(this is fact re: Moorcock books), and 2) they can take direct hand in the world(this is fact re: Moorcock books).
  9. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    I agree. Inspired by isn't the same as based on, as movies show us all the time. You can have a cool character inspired by Elric, but if you want to base the character on Elric for a close recreation, you can't do it.
  10. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    You can't translate some parts of Elric, but not other parts and have a D&D translation of Elric. Either you translate them all, and the PC has access to a god that can act directly in the world, or you don't have an Elric translation, but instead an off brand copy. Elric is Corn Flakes, and...
  11. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    No, that's wrong. He CREATED humans in that universe to kill Corum's people. He didn't influence humans already there. As for Elric, Arioch is bound to the agreements made with Elric's ancestors, so the limitations he shows there likely stem from those bargains. Or just as likely, it was...
  12. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    You are just flat out wrong. Arioch directly creates an entire race on a planet in order to wipe another out completely. He was not restricted. They do not negate each other. They strive AGAINST each other, and sometimes one or the other gains supremacy, which is why the Eternal Champion...
  13. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Right. Moorcock had Law and Chaos as the primary movers, because those were multiversal forces. Law tended to be good, but at extremes drove stagnation which was evil. Chaos wasn't inherently evil, driving innovation and improvement, but at extremes warped and twisted everything in an evil way.
  14. Maxperson

    D&D General A Rant: DMing is not hard.

    Sure. My points are that 1) they don't objectively improve driving skills, and 2) that you can get that skill from just driving cars(even if it's less common). Though it hasn't even be proved that most drivers would get better. With RPGs there's no objective improvement to a D&D game...
  15. Maxperson

    D&D General A Rant: DMing is not hard.

    I just assumed the claim was true, especially because the claim didn't prove what it was claimed to be proving. Objective improvement.
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