Recent content by Maxperson

  1. Maxperson

    D&D General Melf's Guide to Greyhawk: The Shield Lands

    Even in 1e Greyhawk didn't have inherently/invariably evil orcs. This is the population make-up of Greyhawk City and it's surrounding area per the 1e boxed set. Population 58,000(city), 75,000+(including surrounding area) Demi-humans: Some Humanoids: Some Some = 6%-10% of the population. So...
  2. Maxperson

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Between 17 and 34 million Americans still believe that! Next time you are in a large crowd, look around and realize that between 5 and 10 percent of them think the moon landing never happened.
  3. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Yeah. The spells absolutely matter when comparing the two in combat. To not have the spells included is disingenuous. The fighter/bard isn't just doing damage to affect the fight. Further, he gave the fighter/bard defensive style when there would be other factors the character has for...
  4. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    And you've left off the two subclasses. That fighter 3/bard 3 could have 4 superiority dice and 3 maneuvers to deal extra damage and/or do nifty combat stuff with. And then perhaps cutting words for some extra defense in combat.
  5. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It's entirely subjective is the problem. What you see as abysmal at combat, I don't. We're both right, because whether it's good or abysmal is entirely subjective.
  6. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    I'm not, though. Take the fighter 3/bard 3 from several posts back. It will be far better at exploration, social, and utility than the barbarian, while still being good at combat. Not as good as the barbarian 6 at combat, but still good. And it has bardic inspiration to buff allies in and...
  7. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Roughly equal, then. Folks here seem to be saying "Combat power or you suck!" and that's just not how it goes. Combat is just one portion of the game, and for many games it's not even the biggest. Versatility is king in games where combat isn't outsized as a pillar.
  8. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It's not even just RP/Story. You are giving up one kind of power(max level spells, etc.) for greatly increased versatility, which is itself a different kind of power. The power equals out, just not with the same kind of power. :ROFLMAO:
  9. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Okay. That was freaking hilarious. :ROFLMAO:
  10. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    If the DM is using DCs properly, that isn't the case. Further, you aren't' doing a bunch of things mediocrely. You're doing a bunch of things fairly well. Are you an expert at one thing? No. Are you far more balanced and able to contribute in far more circumstances? Absolutely. That...
  11. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Healing himself, power surging for extra rounds of actions, hitting other players with bardic inspiration, using weapon mastery, re-rolling failed ability checks, using TWO subclass abilities for whichever bardic and fighter subclasses he picks, has expertise in two proficiencies, jack of all...
  12. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It was casual players.........and the rest of us who don't care about those things. I wasn't saying all casual players don't care, but casual players also don't track what level and tier power spikes, or DPR, or the other optimizer/power gamer stuff. Some will broadly pick something they...
  13. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    For power games and optimizers, which are a small minority of players. For casual players and the rest of us who don't care about that sort of thing, terrible does not exist.
  14. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    No. Multiclassed PCs are merely good, not fantastically great. 5e is too easy for anything to be terrible. Terrible just plain doesn't exist in 5e where PCs are concerned. Multiclassing is most often used to..................................have fun. The overwhelming majority of players are...
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