Recent content by Maxperson

  1. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    I'm not, though. Take the fighter 3/bard 3 from several posts back. It will be far better at exploration, social, and utility than the barbarian, while still being good at combat. Not as good as the barbarian 6 at combat, but still good. And it has bardic inspiration to buff allies in and...
  2. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Roughly equal, then. Folks here seem to be saying "Combat power or you suck!" and that's just not how it goes. Combat is just one portion of the game, and for many games it's not even the biggest. Versatility is king in games where combat isn't outsized as a pillar.
  3. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It's not even just RP/Story. You are giving up one kind of power(max level spells, etc.) for greatly increased versatility, which is itself a different kind of power. The power equals out, just not with the same kind of power. :ROFLMAO:
  4. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Okay. That was freaking hilarious. :ROFLMAO:
  5. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    If the DM is using DCs properly, that isn't the case. Further, you aren't' doing a bunch of things mediocrely. You're doing a bunch of things fairly well. Are you an expert at one thing? No. Are you far more balanced and able to contribute in far more circumstances? Absolutely. That...
  6. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Healing himself, power surging for extra rounds of actions, hitting other players with bardic inspiration, using weapon mastery, re-rolling failed ability checks, using TWO subclass abilities for whichever bardic and fighter subclasses he picks, has expertise in two proficiencies, jack of all...
  7. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It was casual players.........and the rest of us who don't care about those things. I wasn't saying all casual players don't care, but casual players also don't track what level and tier power spikes, or DPR, or the other optimizer/power gamer stuff. Some will broadly pick something they...
  8. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    For power games and optimizers, which are a small minority of players. For casual players and the rest of us who don't care about that sort of thing, terrible does not exist.
  9. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    No. Multiclassed PCs are merely good, not fantastically great. 5e is too easy for anything to be terrible. Terrible just plain doesn't exist in 5e where PCs are concerned. Multiclassing is most often used to..................................have fun. The overwhelming majority of players are...
  10. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    I don't see it as a problem at all. In fact, we know it isn't a problem because of multiclassing. Multiclassing also delays power spikes. Folks opt to delay the spike in favor of versatility, story, or whatever other reason they have for deciding on two or more classes. A prestige class...
  11. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    And that's perfectly fine. I was just arguing that the math you were using is extraordinarily misleading. Nobody considers 74k feat combination options before selecting feats. Nobody considers anything close to even 1000. The overwhelming majority of people only consider a few feats when...
  12. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It doesn't matter which level, because this is 5th edition. It mattered in 3e where it wasn't designed like 5e is. In 3e the extra attack didn't matter nearly as much as the metric crap ton of feats did. The -10 for the 3rd attack meant it missed most of the time anyway, especially when you...
  13. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    You're still not understanding. Subclasses are built into the class now, so you don't get only the "subclass" for X consecutive levels like you did in 3e. That allows them to put the extra attacks into class for 5e and spread out the "prestige class" abilities. A prestige class for 5e =...
Top