It's one extra hit every 20 swings on average. So at 18-30 attacks, that's 0-1.5 extra hits. Against large bags of hit points. That doesn't mean much at all. Again, 26% sounds like a lot until you look at what you are actually doing, which isn't much at all.
Not when you realize that 26% is...
I'm defining in play as mechanical play.
The reason is that the majority loses their accommodation. There is no reason to allow nonsensical stat/background combinations just so min maxers don't have to ask their DM. You don't design the game around a small minority of players. You design it...
And that's still trivial. It's like when they say your chances of a heart attack go up 50%!!!! It's still .0003 or whatever.
That +1 is one extra hit every 6 or 7 combats and +1 damage per hit against bunches of large bags of hit points. It's trivial what it gives you.
No I'm not. If it means something to you, it means something to you. It just means next to nothing in game play. To most people, though, it means something because they've fallen into that habit from prior editions or because they don't understand how meaningless to game play it actually is...
Except the +1 is pretty meaningless. Let's say it's put into strength. You will hit on average 1 extra time every 20 swings. Before you get your extra attack, and the average combat length being 3 rounds, that extra hit will come once every 6-7 fights. And given that many/most fights have...
I don't agree. You have fully half the stats to pick bonuses from. That's pretty darn flexible. And for most backgrounds, two or three of the remaining stats just don't make sense.
Those things are useful, but they are not the primary reason you are a criminal. You don't go out and make things always go wrong so that you can endure them. You practice your pickpocketing and lockpicking(dex) so you can be successful at it, you are a criminal mastermind(int), or you are a...
There is a good reason not to do it your way. Sense. It doesn't make sense for soldier to grant any stat. It makes sense for it to grant strength or constitution. Perhaps dex for those trained as scouts.
Don't put words in my mouth. I never said that, and in fact I said the opposite. Talk...
I can definitely see that modular means different things to different folks. For me modular meant that each major chunk of the game was a module. Magic for example would be a module that could be removed and another completely different magic system could be inserted in its place.
Hardly. That is counterbalanced by "If just one D&D player likes the bonuses attached to backgrounds, that's a pretty compelling reason to have it that way."
If you want it to be unattached, get your DM to detach the bonuses. As it currently stands, the bonuses mostly make sense for the...
It really depends.
What I do is to funnel the RP through the charisma of the PC, so a player who stumbles and isn't eloquent, but has a PC with a 20 charisma, will sound really well spoken to NPCs. The reverse is also true, the eloquent voice actor types who have low charisma PCs will sound to...