I don't agree with that. Once you make it one big encounter due to the birds alerting all the other smaller encounters, you've gone from adventuring day math to one much higher and swingier CR combat which is how a lot of groups handle encounters outside of the adventuring day math.
I didn't really find the 5e guidance confusing, but it would have been pretty easy to add language explaining that 1) some people don't like that many encounters in a row, so going to an adventuring week would be better to preserve both the balance and not having too many encounters in a short...
The 3e Warlock was simple. What does it do. Eldritch blast with some riders that don't change once you pick them. You get even fewer spells than a sorcerer and they just sort of last forever since they are at will. There's not a lot to the class once stuff is selected.
The 5e Warlock has...
That's really poor design. Making a game book that's all about the DM designing his world and adventures, but hiding the portion of the game that allows that sort of table to actually successfully design adventures.
There's no good reason not to inform people of how the game was designed to...
Sticking their head in the sand doesn't change the design. Forcing others to have their heads stuck into the sand is not a good solution.
Edit: The design doesn't change just because they've decided not to inform people about it and the ones that designed it left the company.
That's your feeling, but others may not agree with you there. What's wrong with informing people so that they can make their own decisions about what is fun and what is boring?
That's not exactly true. There is a problem for those who don't want the game to be that easy, but don't know what it is that they are doing wrong because the game no longer tells them.
That's why I'm a fan of the adventuring week. For DMs/players who are inconsistent like that, you can spread out the encounters and see if the party is using resources too quickly or slowly, and when that eventual challenging fight happens(whether the 4th or 8th encounter), the DM can slow or...
Wait. First it was, "They aren't publishing rules because they would be pressured to follow them." and now it's, "If they published rules they wouldn't follow them and they'd get complaints?"
Edit: Maybe design the rules for the players and not themselves.
Yes, I get all of that. I just wish they'd have kept the information in the DMG so that new players could play in an informed fashion. If they don't care, they don't care. If they do(or would) care, they'd at least know about it and could play with the adventuring day.