There aren't any design norms for deadly encounters. It's X+, where X is the number you see listed as deadly on the chart. Anything and everything above X is still just deadly.
I love playing clerics. However, I am crystal clear with the groups I play in when I make the character. I am NOT a healer. My PC is a cleric of war, or forging or whatever, and that's where his spell focus will be. If they want a healer, someone else will need to make one.
I'm absolutely not a fan of reskinning. However, if a warlock wanted to call himself an artificer and try to fake tech being behind his powers, I wouldn't have an issue with that.
Jerry Rigging is making something cheaply. Temu merchandise is Jerry Rigged. Jury Rigging is improvising/makeshift repairing. They are similar, but different.
You're right. It's not that it can't happen. It's that it generally WON'T happen. People for the most part like to enjoy playing the game and not very many people want to be a healbot and spend every slot they have on healing spells.
California just shot HOA's in the head. Those fines max out at $100 and then it's done. That neighbor would have been able to just fork over $100, or perhaps $100 per tree and then the HOA would have had to let him keep them there.
It's not at all universally prepared. There are too many good spells and too few prepared spells you can pick for that to be true.
It kinda is. If you are using everything you have just to heal, you are a healbot which means you are specced for healing. You may not be fully optimized for it...
In addition to the story not being very good once the time travel happened, what really drove me crazy was Michael's expression(not expressions). She had one expression which was abject horror as if her life and/or the universe was ending. She used it when her boyfriend did something wrong...
The first two seasons were good. Then it went downhill rapidly. Once the time travel happened, it not only didn't feel like Star Trek to me, it was very much not a good show in my opinion.
There are other good spells and slots are at a premium. That spell isn't cast as often as you think. That may be how your group does it, but your group isn't the gold standard of how groups around the world play.
In your example you used literally every spell slot to cast healing spells...
I blame 3.5e and onward for that mentality, really. During 1e and 2e, any magic sword was prized because it meant being able to hurt things that were immune to anything needing a +1 or higher to hurt.
3e continued that feeling by making DR 15/+1, 30/+2 and the like. Once 3.5e came around and...