Yeah. I don't think a lot of people realize that the D&D multiverse contains every official setting ever made and ever will be made, as well as every homebrew setting ever made or will be made. People love to reuse gods, so the gods that have appeared in official supplements have made...
The problem isn't with alignments as personality aids. The problem was that from 1e on, you never had to stay just within 1 alignment for your entire PC personality. Even in 1e there were things like LG(N) for people who were lawful good, but had some neutral tendencies.
3e made that even...
Yeah. The roll was when the wizard tried to learn it in the game I ran and played in.
When I used training in my games, and we did eventually stop using it, I did a mix. I determined the trainers spells known, and the PC wizard could select spells from that list to try and learn. It wasn't...
You keep saying that, but you are wrong. Commune does not appear on the druid or wizard spell list. Or are you conflating commune with nature and contact other plane, which are different spells, with commune for clerics?
Since it's up to me to run the gods of my setting, I have established that they are being used trivially. The gods of my setting are very serious about what it is that they do and stand for. They embody aspects of the world and spend their focus on seeing those things done. Not being...
Being at the beck and call of one of your clerics for a bunch of trivial(to a god) questions? Once for something so petty I can see. Repeatedly being used like some carnival fortune teller? No god is going to appreciate being used like that.
Riiiiiiiiiight, because cure wounds is the same as...
No. I was never a bad DM. And yes, it takes being a jerk to be a bad DM. Otherwise you might not be good, and might even be poor at it due to mistakes, but you are not bad.
Of course if we use your definition, then 100% of us encounter bad players, since they are about 5x more common than...
I made mistakes aplenty when I was starting out, but I've never been a bad DM. When I made a mistake, I learned from it and tried not to repeat it. In my opinion, someone who tries to improve their DMing in order to give the best play experience he can, will never be a bad DM.
It depends on how you look at it.
In my experience problem players and problem DMs occur in about the same frequency percentage wise. So if 1% of people who play D&D are problems, for every 100 DMs one will be bad, and for every 100 players 1 will be bad. However, since players outnumber DMs...
Poor. Not bad. They are poor at the game, not a bad person. Bad DMs are jerks who abuse their authority. Short of that, you aren't a bad DM. You're a poor DM who will improve. Or maybe you were decent to good right out of the gate.
Commune is with your god. If a cleric in my game kept playing telephone with their god just to get good draws, drawing a bad card would be the least of their problems. The god isn't there to serve you as a card magician.
Commune once, okay. Reshuffling and communing some more would be bad...