Recent content by Maxperson

  1. Maxperson

    D&D General DPR Calculations Wut?

    Then trying to use DPR to compare a barbarian 6 and say a fighter 3/bard 3 in general combat(not DPR) effectiveness would also be a misuse?
  2. Maxperson

    D&D General DPR Calculations Wut?

    My big issue is.... How much DPR is a well worded suggestion spell? How much DPR is charm person worth? How much DPR does hideous laughter do? How much DPR is disarming an enemy with a command spell? How much DPR is bring the barbarian back to consciousness with a healing spell? There are...
  3. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    It's not that it has no value. It's that it has virtually no value in isolation. Suggestion can take a powerful creature out of combat indefinitely. Charm Person can turn an enemy into a friend. Phantasmal Force can take an enemy or enemies out of the fight for a round or two. Healing to...
  4. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Sure, but this is the equivalent of trying to figure out which of two men is the most attractive by only measuring shoe size. Is the metric being measured? Yes! Is it going to show an accurate assessment of which is more attractive? No!
  5. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    This. The math can't really show how much damage suggestion or charm person does. It doesn't take into account the healing the bard does to the barbarian to allow the barbarian to stay up and deal more damage, making a portion of the barbarian's damage the bard's damage. It can't take into...
  6. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    I will look later to see which subclasses I like. I pick based on what I would like to play, and not necessarily which has the best combat potential.
  7. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    What you ask fails completely to identify which character is better, though. There will be far too many variables with the fighter/bard for your snapshot to indicate anything other than a white room scenario. Your comparisons are interesting, but don't mean much in real game play.
  8. Maxperson

    D&D General Subclass and Feat Path thoughts (+)

    Because they are supposed to be feats, not subclasses. The power level will be like a feat, not a subclass ability.
  9. Maxperson

    D&D General Subclass and Feat Path thoughts (+)

    Two things. First, ASI's are overrated in 5e. A +1 doesn't mean as much as it used to when treadmills existed. Second, if the UA is any indication, the paths include a +1 to a stat, so it's half of an ASI increase in addition to what it does.
  10. Maxperson

    D&D General DPR Calculations Wut?

    I also look at class make-up and monster abilities. If the wizard is partial to fire spells, a fire resistant creature will be more of a challenge than a cold resistant creature. If the party has 2 or 3 PCs with low wisdom and/or non-proficient in wisdom saves, a monster with higher than...
  11. Maxperson

    D&D General Subclass and Feat Path thoughts (+)

    This. It's really easy to make the comparison between feat paths and subclasses, because they both are a progression towards a themed end. However, I think it's better to compare the individual feats taken along a feat path against other good feats the character could have taken. The...
  12. Maxperson

    D&D General Path of Feats: a Superior Design than Subclasses

    Again, nothing I ever said. Very simply, my claim is that the fighter/bard is good(not great) in combat situations, and very good outside of combat(another form of power). The barbarian is great in combat, and not good at all in most out of combat situations. You claimed the fighter/bard...
  13. Maxperson

    D&D General DPR Calculations Wut?

    It's an assumption based on average armor classes and assumed starting primary stat numbers. It's also white room theory crafting, since it can't take into account all the variables like creature abilities, battlefield situations, spells, etc. that end up being used in combats.
  14. Maxperson

    D&D General Melf's Guide to Greyhawk: The Shield Lands

    With regard to humanoids, they were basically evil raiders. Not even a neutral city would let in close to 6000 of them to settle down. It's far too great a risk. It's far more likely that non-evil humanoids made their way to the city and gradually grew to the numbers of today, raising their...
  15. Maxperson

    D&D General Melf's Guide to Greyhawk: The Shield Lands

    There's a huge number of them, though. Not just a few. I've been looking at how the 1e Greyhawk set calculates populations. The population listed is human only, and the humanoid and demi-human populations are based on that. So Greyhawk city has 58,000 humans in it. Let's say the humanoid and...
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