There is a good reason not to do it your way. Sense. It doesn't make sense for soldier to grant any stat. It makes sense for it to grant strength or constitution. Perhaps dex for those trained as scouts.
Don't put words in my mouth. I never said that, and in fact I said the opposite. Talk...
I can definitely see that modular means different things to different folks. For me modular meant that each major chunk of the game was a module. Magic for example would be a module that could be removed and another completely different magic system could be inserted in its place.
Hardly. That is counterbalanced by "If just one D&D player likes the bonuses attached to backgrounds, that's a pretty compelling reason to have it that way."
If you want it to be unattached, get your DM to detach the bonuses. As it currently stands, the bonuses mostly make sense for the...
It really depends.
What I do is to funnel the RP through the charisma of the PC, so a player who stumbles and isn't eloquent, but has a PC with a 20 charisma, will sound really well spoken to NPCs. The reverse is also true, the eloquent voice actor types who have low charisma PCs will sound to...
It's actually only a problem if the group isn't into realistic social interactions. Look at the real world. People who don't speak well almost never sit back and let the one charismatic person in the group talk to someone. They like to chime in as well, because people want to be heard and...
Yeah. I completely agree. My point is that while 3e standardized energy types and assigned "force" to Magic Missile, in AD&D it was just magical energy and was not necessarily force damage at that time. It could have been any type of magical energy, or no type at all.
In 1e Spiritual Hammer was a field of force. Unseen Servant was made of force. Bigby's Forceful Hand. Leomund's Tiny Hut was a sphere of force. And so on. Then there were Cubes of Force as a magic item.
There were a number of force spells/effects.