It seems like you are arguing that the only way to be connected to the setting is through a Dragonborn NPC.
" I can take that same NPC, file off "Member of the Flaming Fist" and replace it with, "Member of the Bronze Band" and nothing changes."
The reverse is also true. You can take a...
Why can I leverage existing lore in Baldur's Gate with what is written, then? Dragonborn being fine mercenaries through the Realms is existing lore. The Flaming Fists being a very large mercenary company is existing lore. I'm perfectly capable of leveraging those two lore facts to insert my...
That's a bad analogy. The more accurate one is, "If I knew the CEO and CFO of a hundred different companies and they were white(elvish), hispanic(human), native american(halfling) and so on, I'd assume that there were some whatever race(dragonborn) out there, too.
This one didn't do that for them, but did go into how to build your own planetouched races, as well as gave a bunch of archetypes for planetouched characters. Then it went into half-outsiders, gave you 20ish feats, 9 prestige classes, some new spells, and then a dozenish new planar monsters.
You'd have to account for that in society, though. Farmland would have to have immense walls surrounding it, and that would mean a smaller great wall of China around the miles of farmland and villages surrounding surrounding each city(or maybe it's one great city). Otherwise cities wouldn't be...
There aren't dragons and beholders around every corner. If the average person in a D&D setting was encountering fantastic monsters at the rate PCs do, the world would have been overrun by monsters and all the PC races would have gone extinct thousands or tens of thousands of years earlier...
I was assuming in order. That's why I said half the time that 16 will be in a caster stat(half the stats are caster stats). If you can place stats, the numbers of casters goes way up.
Why on earth would you allow every class/subclass in a low magic game? The PCs won't have access to most of that. Oh, and D&D doesn't assume anything with regard to player choices. It just goes with class abilities, so the game assumes 4 Champion Fighters are as likely as 4 Clerics.
The...
There's an almost 57% chance of rolling a 16, and half the time it will be in a magical stat. In a group of 4 players you will probably have 1-2 PCs who can be casters under that rule, and that's without factoring in int, wis, or cha bonuses. If you guys pick a race has a +2 in any of those...
I would have countered that by pointing out that such monsters are very rare and that there aren't all sorts running around. As PCs you run into an extraordinarily high percentage of the few that are out there because of who they are and to make the game work. Basically, if there are 100 such...
If you can have 2 or 3 people in a group with access to magic, that's not low frequency. With low frequency, even 1 PC being a caster would be rare.
Having only one(maybe two) school would be low versatility. Banning a single school is just a blip on the versatility loss index.
How is magic...
A destroyed planet with chunks large enough to hold those settings. It would have dangerous asteroid fields in-between with a few safe routes known to the Spelljammers. Other large chunks might be out there, but it would be a fools mission(PCs are good for this) to try and find them. Among...