Recent content by Maxperson

  1. Maxperson

    Your Most Useful and Most Used RPG Products

    The 3e Forgotten Realms Campaign The Encyclopedia Magica
  2. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    I liked how 3e did it with the auditory, olfactory, and visual effects that signaled when psionics were being used.
  3. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    If it requires bat guano, somatic, and verbal, it's not psionics. It's just a wizard or sorcerer who has a re-flavored fireball spell.
  4. Maxperson

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    The names don't matter. The abilities are identical and MUST be learned in the exact same order. Knowing about level is irrelevant. Being called action surge, moar attax!!!, or whatever doesn't change that it does the same thing for each fighter.
  5. Maxperson

    What is "railroading" to you (as a player)?

    The plane wasn't locked down. As has been established repeatedly in this thread, that was just a poor choice of words. All that actually happened is tuning forks were taken. And as for the wish, just no. They aren't high enough level to be casting it, so they have it from some sort of item...
  6. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Given the change in power levels it would be a fairly big pain in the rear to convert that many powers and feats.
  7. Maxperson

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Yes he does. The very first thing every fighter in the setting learns is a fighting style and second wind. None of them can learn action surge before he learns those two things, and all of them MUST learn action surge as their very next thing they improve with. Then all of them get their...
  8. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    I had a lot more in there than pyrokinesis!! :P The thing with something like Mind Control, is there are lots of types of that as well. Suggestion, friends, charms, dominations, etc. I think you should take a peek at the 2e and 3e psionic books. I don't 100% agree with everything they put...
  9. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    And things that use the caster as the origin will still obviously come from the psion.
  10. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Mental powers in fiction cover far more than that. Carrie used her mind to start fires. Pyrokinesis. Others can see the future, which lends itself to abilities that give advantage in combat, danger senses, etc. The ability to read objects, see auras, feel and/or cause changes in emotion, and...
  11. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Grand Moff Tarkin called Vader a sorcerer. The Witches of Dathomir use the force.
  12. Maxperson

    What is "railroading" to you (as a player)?

    Except that's 100% wrong. They had the option to use a wish and just leave. They had the option to handle the planar issue. They had the option to seek out a rival archfey and try to talk it into getting them off the plane. They had the option to try and locate a natural crossing between the...
  13. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Not spread over 3 levels it isn't. They might do for a single level worth of psion spells, but still seems a bit short.
  14. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Heaven forbid lore actually means something. You want a baby dragon rider, get it. Just don't make it the purple dragon knight. Then everyone is happy.
  15. Maxperson

    D&D General So… psionic powers are no longer purely mental?

    Because otherwise nobody would be able to tell that psionics were being used, which is a balance issue. 3e solved it by having sights, smells, and sounds happen when psionics were being used.
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