Starfinder, Pathfinder, Runequest, Traveller (Mongoose) - all use the 1.0a....
Those will be illegal
I live in Austin, Texas and the Rogue's Gallery store has a large amount of OGL product.
And face it, --any-- loss of product in a store is a serious blow to the bottom line. I ran a hobby store...
The 1.1 OGL has language that specifically de-authorizes 1.0a. And since the 1.0a did not stipulate it is irrevocable, but only authorized and perpetual (a very specific legal term that is only effective will the license is in force - or authorized), the 1.1 OGL kills the earlier license.
I can...
Revenue... not profit... This is KEY - and horrible because that forces a price spiral upwards to cover the new costs associated with royalty payments and accounting overhead.
Also, under the terms of the license, those numbers can be modified at any time with a 30-day notice. If WoTC is not...
If this OGL 1.1 goes into effect, Expect a large number of Brick and Mortar Game Stores to become insolvent.
Plain and simple, most likely, over 50% of their RPG inventory will become illegal to sell. An owner will lose all the money paid to fill the shelves.
To make matters worse, loss of...
If this OGL 1.1 goes into effect, Expect a large number of Brick and Mortar Game Stores to become insolvent.
Plain and simple, most likely, over 50% of their RPG inventory will become illegal to sell. An owner will lose all the money paid to fill the shelves.
To make matters worse, loss of...
In ONE Second... Does Stinking Cloud require Concentration? Is it a ritual? Are the material components consumed?
How about Magic Mouth or Hideous Laughter (see the picture below for a few hints!) or the other 301 SRD 5.0 spells?
Now you can determine how a spell really works at a glance...
My aim is not to pick apart the rules, but take some of the innovations that have merit and use them to shore up some weak elements. I've been playing D&D for 30+ years and this iteration has some really likeable elements. I think this advantage/disadvantage concept has some legs. As a DM, I am...
On a similar thread, I have been advocating this idea
If you are not bloodied - a full night's (8 hrs) rest restores you to full HP.
If you are bloodied - roll 1 hit die to recover that many HP after a full night's rest. If under the care of a person with the healing skill, you have advantage...
using my bloodied/unbloodied idea, a diasadvantage (like improper care) would most likely lengthen the healing (not a slip into death again, but potential slower healing is just as bad). Also, if a PC was left behind, his chances of meeting doom from a wandering monster is pretty high. That is a...
With my change using the 'bloodied' vs 'unbloodied' metric, it would take that fighter a lot more time to heal fully (sans magic). Also, my advantage concept would make healing in a hospital/inn/house much faster than when travelling on the road.
I like the 3 times succeeds better than the three...
The beauty of the 'module' concept is that the +3/-3 option is just as valid as the multiple dice one. The key here is that advantage/disadvantage is a core concept in the game. That is HUGE. Regardless of how groups play, the rules set only has to specify when it is applied.
I could forsee that...